Hello warrios and ubi team and welcome to my suggestions list about ..well basically everything . I apologize in advance for possible many mistake i gonna make.
This post is NOT ABOUT the testing ground . For me the TG just make everything faster with random dmg numbers , no point to talk about it .

HEROES :

Warden : Something always was weird withe charged SB , it wallsplat . Why ? what's the point of a wallsplat if can get a 40dmg top heavy out of it . It don't give you allies more dmg output either . So i was thiking why not give a charged SB a side heavy and if wallsplat a top one. This way that "nerf" the dmg output wich is already very high.

LAWBRINGER :

150Hp , it takes forever to kill one even with a gank , i know he have massive armor and it's the point but 140 hp sound more ok to me .The post parry impaler should be a light parry punish not a heavy one. OOS throw punish double top heavy.....nice.

GLADIATOR :

THE TOESTAB ..lord that toestab , stun you more than a bash and deal 10 dmg +5 with haymaker 600ms . AND make you fall when OOS . In a 1v1 scenario it's perefeclty fine but when being ganked it's a death sentence , that work even when the oponent is under revenge . In my humble opinion it should make 5 dmg MAX.Or should be slower OR should stun more like a simple bash.

CENTURION :
Well i know you guys work on a rework for him , just to remind you that the cutscene need to lay in a graveyard.

BLACK PRIOR :

The main and only problem with BP is the neutral bash , i don't want it removed but the delaying possiblities on it make it extremly fustrating and hard to dodge.

RAIDER :

The animations are still ..cheesy at least , that make the stun removal useless we still can get it by the storming tap without a problem. The stampede charge , or the "if i have allies with me you dead charge" some raider just run around and spam the charge , and boom you get it by multiple top heavys at the same time and you're dead .And we don't talk about he gb one , work on revenge and can drag you to a legde spot. For me simple solution too such abuse from some players is that it just "push"you like the end of it .

HIGHLANDER :

Pretty good hero in 1v1 or in gank. But WOW when it comes to anti-gank it's the worst hero possible , easy to parry light loooooooooong heavys useless zone. Even on revenge a hit get you out of offensive stance .

JORMUNGANDR :

This one is on the FEATS part below.

WARLORD :

Read the Raider part , the exact same complain work with the crashing charge

HITOKIRI ;

The nerfs you did were more than welcome , this hero on 1v1 is almost garenteed to win , the kick mixup is awful , you can't activate revenge after the kick for some reasons, the hyper armor is still too fast . I wish hito couldn't feint unblockables. And why the kick give a heavy and the sweep a light . it would make more sense if it was the other way around .

SHINOBI ;

Rework ? yeah i think he need a rework , out of sight GB and attacks , 0 offense in a 1v1 . Yeah a rework is needed.

SHUGOKI :

HyperArmor on lights ? i can live with it but i don't see why .Recovery on the demon embrace is 2000ms ..i don't need to explain

NOBUSHI :

I have no idea what's wrong about this char , on the paper the kit is pretty good , but in fact it's bad one of the weakest hero.

ZHANHU :

This one is on the FEATS part below.


FEATS :

Iron lungs , steadfast , come at me ,Slippery, Takedown;Arrow Strike ..Why ..just why , i never saw someone using one of this feat when they get a oher choice , you could remove them and replace with more useful ones .and why defense nerf with come at me ? a stamina one would make it more tempting to use.

Fire flask : a lot of dmg , really fast , indoors , block a large zone for a long time. And you nerfed the catapult ..

JOTUNN SLAVE : Jorm can heal and heal angain 10 hp don't seems a lot on a bash but jorm is 140 IF he has 1 hp and need to bash to heal , he need 14 bashes , that look like a lot but.. not so much when you think about it, he can heal on bashes , parrys , and guardbreak, 3v1 is heaven for jorm , he can be full life (if he's really good ofc) in not time . 8 or 7 hp back is better in my opinion.

Fiery Tusk (kunai)

Explode on hit if the enemy is on fire , it's pretty good . But you know people don't suddenly catch fire from nothing , the 2nd feat put people on fire but we use it more like a trap and have pretty long cooldown (and that's prefect) , 3rd feat make you deal more dmg if the oponent is on fire , and finally you have the 4th feat that put people on fire , but can be dodge easelyand only outdoors. If the kunai put people on fire (for 10 dmg) , it can this way allow zhan to deal more dmg (which is needed ). AND if the oponent is aldready on fire it explode and deals 25dmg.

PROTECTED REVIVE :

Why this feat is never used ? i can be stoped by GB ans bashes. Could be very useful in breach , but people don't use it cause it's very easy to stop.

FIAT LUX : I don't really understand why nerfing it by not killing minions , it was a great tool.

LAST LAUGH :

You didn't invent this one , the lack of skill can lead you to a full team kill.Unfair and furstrating. Lowering the dmg would be great.

PHALANX ; 10s sheild , 15 would be more useful

OATHBREAKER :

Work on revenge , you can even get revenge twice without a sheild . This is not ok , maybe a half of the revenge sheild. Maybe not at all.



MAPS :

Gauntlet : Zone C (i'm not sure so the one with the hole in the middle) This zone is really unconfortable , i didn't say dangerous . The hole is not the problem its the really narrow path around it , try playng JJ here , walls gonna have some marks after that, removing the hole would make this zone way better , you could add spikes on a wall if you still want this zone to be dangerous..

Cathedral is one of the nicest map you guys have done ...and nobody play on it .it's a shame , you sure you can't make it as a dominion map ? The middle of the Cathedral is perfect for the minions lane . That work even better with shpiward because od the doors behing the long way that go trough the map , ideal for a minions lane.


Thank you for reading , feel free to counter my arguments. I would really enjoy a ubi team comment about it .