I have clutch now and am not sure how the secondary part of the talent is supposed to work. It reads, "Kills allow you to repair up to 100% armor for 4-10s, based on your offense core attribute". When I kill something, I see the icon for the talent in my status area, but do not notice any additional healing (I have about 6.5k armor regen/sec from other gear attributes). My offense core attribute is 6.
Is this not working, or am I misunderstanding the way this is supposed to work?
I have some talent on a rifle which should allow me to regan 20% of my max armor on reloading, and it seems to be bugged. I get a 'blue' area of my armor after reloading, but then it goes back to where it was, not actually adding any armor on. Is there a cooldown on the ability? The talent doesn't say so on the rifle.
I also have Clutch on. it seems to do absolutely nothing for me.
I feel there has been some sort of overcorrection on difficulty, the excursions to Kenley College are almost unplayable in a team of four. Normal difficulty, too. Forget passing even bronze 40 minute mastery, we worked our asses off (and wiped multiple times) just to get the three missions in the library done at all.
Protected reload is the name of the first skill and gives you 20% BONUS armor whne reloading and i think it also does a bit for your teamates. For clutch it works like regular clutch IF you have less than i believe it says 15% armor (every crit will reocver a bit of armor), the second part i'm not fully sure but i think it gives you %armor on kill based on the amount of red attributes you have.Originally Posted by nb4rune Go to original post
People should be able to read the skills descriptions when using the new recalibration library
So here is my 2 cents on this topic. I have been putting together an armor on kill build and just got a Devils Due backpack which has pefect clutch as a talent. I feel like this is actually much stronger than people realize but I do not believe it is working properly at the moment. The proc icon comes up on my screen but goes away after exactly 4 seconds even though I have five red core attributes. If it actually lasted the full 9 seconds that it should this would be realy strong for pve. With so few ways to sustain at the moment, this really would allow dps players to move a bit more freely and not be so reliant on some kind of tank or healer. But ya, right now you only get 4 seconds regardless of how many red attributes you have which really blows.