Simple.
Open the library, and select the category you want to extract talents or attributes from.
Then if you can extract something, it will show "Extraction available" with a number next to it which indicates how many weapons exist with that talent/attribute.
After selecting that it will show you exactly which weapon/s or item/s have your desired attribute/talent.
Then you press X (xbox), and it will dismantle the item, also will extract the attribute/talent and places it in the library for future use.
Then if you want to use it, go from the library to the recal. station, select a category and it will show on the right hand side what attributes or talents stored in your library you can use on the said weapon/gear piece.
So first you need to extract stuff before you can put it on something else.
Excuse me for the picture quality, xbox takes forever to upload screenshots so i used my phone. It does the job anyway.
https://imgur.com/a/8NmTrTM
I'm not sure if it's working properly, or if the current way it's supposed to work is overly complicated for nothing.
I had a piece of gear yesterday. I got another piece of gear that I didn't want to use, but it had a stat that would have benefited the piece I already had, so I went to the re-calibration station to pull it off and put it on my piece I was wearing, just as I did with Gear 1.0, but I kept getting the message that I didn't have enough elements to do it.
What the hell is an element, and how do I get them?
As for mats, I'm maxed out on all of them (because I can't use them), and have about 600k in currency, so I definitely wasn't short of anything I would normally use in gear 1.0
You only store rolls in the library, not items. And yes, you can replace an existing saved roll with a higher one. That can then be recalibrated onto another piece of gear.Originally Posted by Wikkiwild12007 Go to original post
Think of the recalibration library as a collection of stats. There are two parts to the process of recalibration: 1) Pull stats off a piece of gear which you know will be destroyed in the process, and 2) move that stat onto an existing (usually one being worn) piece of gear. This is nothing new.
Under the old system, you had to do step 1 and 2 together. It was one act in the UI. As a result, players tended to have a stash and inventory full of gear they thought might have a stat that someday they might use. And they used to sell or destruct (or just not pickup) gear they thought was useless.
Now that it is split into two actions, it becomes a lot more manageable and easier. Here is what I recommend as a basic process for inventory management using the new recal system.
Go out and play and collect everything. I personally don't collect weapons of type I have no interest using. Play for hours. Then come back and go to the recalibration library to pull stats off all that collected gear. But first, check to see if you aren't just better off changing out to wear one of those new pieces. Then go to the recalibration library with the rest.
Go through each gear type:
I pull core stats first, because I care most about core stats. I don;t want to pull a secondary stat off a piece, to say increase crit hit change by a percent, if that item also had a core stat to increase weapon damage by an even higher margin. So if you do your core stats first, you won't throw away a core stat because you were focused on a secondary stat. I care most about blue and red, and care very little about yellow. So I do red/blue core stats first and skip yellow core stats.
Next, go through the secondary (non-core) stats, again with the colors you care most about first.
Just keep doing this to stock up your library. It will only let you pull stats if your library doesn't already have a more powerful stat of what you are trying to pull. So you don't end up with a library full of duplicates.
In the process of doing that, you probably got your inventory back down to very little. But as time goes by, and your library is full, you will start to accumulate inventory again. As long as you go through a recal library process first, you can then sell what is left, stash it, or destruct it.
Now, when you want or need to improve your build, go through the recalibration station to see what stats you have for the pieces and go for it.
A few kind of important considerations:
Since you can only carry one high stat for each gear piece type and that particular stat, you may have a "god" roll in your stat library and then blindly throw away future items with that same or very near "god" roll. So you might want to be cognizant of the god rolls you carry and the pieces that fall with near those rolls, and hang onto them. Why? Because your next build may only last you a few hours (if you are in the level 30-040 or early end game). AT some point your build will be final and change rarely. So if you are early on, you don't want to burn your "god" rolls on gear that will not be long term. But if you have another piece with near "god" roll then you might decide to burn that stat since you can backfill it.
Once in the library, you don't lose your "god" rolls. They stay there. I pulled a 15% AR damage of one weapon, then proceeded to put that stat on every AR I got afterwards.Originally Posted by tcarlisle2012 Go to original post