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  1. #1

    How to fix For Honor offense.

    Okay, I've been going through a lot of the heroes and I've come up with a list of general changes to improve offense for everyone.

    Remove I frame dodge attacks.

    No one likes going against someone who can just dodge all your attacks with no way to punish it unless you're standing neutral and guard/parry it. Everyone's side heavy should be able to hit a dodging opponent if its in the direction of the dodge. No exceptions.

    Balance stamina drain.

    By this, I mean decrease the amount of stamina it takes to feint and the stamina damage heroes can inflict on you, not for being guarded against or parried. If you're running out of stamina because you're forced to use heavy feint mix ups to open up someone, or you're constantly being kept in exhaustion because some heroes can do that, yay balance, then people will not want to attack the opponent, instead opting for a guard/parry and punish method.

    Remove super armour for fast attackers.

    What's worse than having to guess where your opponent is attacking from? It's knowing where it's coming from and being unable to do anything about it. There is no reason for characters to have super armour unless they need the flinch invulnerability to perform their biggest and longest attacks. A chain does not and will never need super armour.

    The thing that you're trying to go for, making the game more offensive oriented has an easy solution and its not removing stamina drain on block. The problem is that most players are scared to attack because there's so many ways it can be countered. Neuter those counters and players will become braver.

    Let me know whether you think these changes will be viable or beneficial to the game overall.
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  2. #2
    very good idea overall but in terms of dodging countering them is already possible by giving a quick attack in the direction of dodging.
    in terms of endurance it is true that it should perhaps lower the cost in endurance of certain attacks because some heroes get tired very quickly due to a large consumption of the latter in addition to the drain of endurance suffered by being countered.
    And for hyper armor is in my opinion a very good thing but only for heavy attacks and only if it is mastered (#hitokiri)
    sorry for any English mistake
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  3. #3
    It's fine. I've just noticed that the I frame dodge, with the blue effect, is impossible to hit even with the black prior side heavy who's attack is specifically given that property.
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  4. #4
    KitingFatKidsEZ's Avatar Banned
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    Originally Posted by cfosterwhite Go to original post
    Let me know whether you think these changes will be viable or beneficial to the game overall.
    theyre terrible

    Originally Posted by cfosterwhite Go to original post
    Remove I frame dodge attacks.
    right because dodge spam is the problem

    zzz

    the people on this forums i swear dakjsdhwkjadnsa
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  5. #5
    It is. A massive problem. Berserker, orochi, kensei, peacekeeper, nothing but waiting for you to throw an attack and then dodge hit. If you can't fight without abusing I frames, then you're a bad player. Simple as.
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  6. #6
    Originally Posted by Stein199022 Go to original post
    very good idea overall but in terms of dodging countering them is already possible by giving a quick attack in the direction of dodging.
    Not entirely. It is viable strategy against certain heros (such as glad, peacekeeper, shaman and orochi) and that makes dodge attacks pretty fair, but then you have heroes like kensei and JJ that seem just out of reach or in a field of i frames so that they cannot be hit out of their dodge attempt or windup. Same goes for tiandi but there you can at least time your attacks so that you hit him right after huge iframe window. But again, for JJ and Kensei there are special rules applied making them incredible safe and incredible annoying to fight in that regard (you are basically forced to resort to defence and try to parry or block the attack attempt which you probably anticipated beforehand but given it's flawed nature you are forced to wait and stop in your tracks).
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