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  1. #1

    Observations on the state of the game by a vet player (Non WoNY) base game.

    I've played the div 1 and 2 since launch day. After this expac i feel like some things are broken.
    First the gear is now dropping in sub 500 scores where before it was very rare, at least for me to get a sub 500 piece of gear, maybe a 499, but now i've seen purple 460~ gear drop, this is frustrating when you have to spend 1h on a Challenging mission to come out with 2 or 3 sub 515 and the rest is purple trash, btw im at 515 gear score.

    Second the whole system of damage vs armor vs skill. This whole system Assumes that you will be matched up with Competent players running Competent builds in order to work, which we all know doesn't work.

    Third, Scarcity of gear now, i noticed they lowered the amount of gear were getting from missions now, and it might be my luck but i also noticed a reduced drop rate from mobs as well.

    Fourth, the lack of damage or increase in armor of Heavy elites is horrible, all it does is stop the flow of battle.

    Fifth, the clear balance issue in the damage the npcs do to players now coupled with the great tactics they use means that my previous point about random players and their skill level when doing things in higher difficulties is even more exemplified in this patch, which will create frustration in the game, something that should be avoided.

    Thanks for reading, i'm sure there are more things out there but these are my biggest concerns.
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  2. #2
    Agent_Ares's Avatar Senior Member
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    Dec 2019
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    They said the reduced drop rate was intentional - this is mostly due to the recalibration library changes.
    You can now "Bank" God tier calibrations after you find them then recalibrate into existing gear.
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  3. #3
    Literally been in long enough to hodge podge my build and do the boss in front of the White House and a territory control. I realize that’s a very small sample.

    Was able to fashion 3 piece providence, 2 piece 5.11, and one Gila. Only serviceable weapons are UMP 45 with strained and Savage Wolverine. I did save those pieces on purpose. Armor 254K Health 101K. All this without any recalibration. Obliterate and clutch for talents. Very basic but hey that’s what we got now... Basic.

    Did hit 59.9% CHC and 54.2% CHD with the SMG. So that’s not bad.

    Yellows are a bit more spongy, but nothing crazy honestly. If I’m being truthful no NPC’s are that much more difficult to drop so far. Once again very small sample.

    Got all less than 500 gear drops except one pair of Araldi holdings gloves that are solid but not worth giving up 3 piece aces just yet. They were 514 gear score.

    Lastly, my only real issue at the moment is that my agent feels slower and clunkier than usual. I’ve posted in the past I wish these guys were at least as athletic as me, but the running feels a lot slower, ALOT. Anybody else experience this?

    I’m heading to NY as soon as my buddy gets on but that’s what I’ve seen so far.
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