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  1. #1

    Let's have it right, your testing team are non existent/incompetent.

    Maintenance was extended yesterday, to and I quote, "Ensure all bugs are ironed out"

    Start playing the expansion and many players can't talk to NPCs to continue the story line.

    Now let's look at the context of the original quote. The game is broken, the storyline cannot be continued. That's not a trivial bug, like some foliage clipping, or an agents arm missing when you're modding a piece of equipment you actually can't continue the story, which is completely game breaking. Yes I realise that should be fixed today, yet another 2.5 hours of down time mind, but it's the original point that how can a bug so massive not be picked up during a testing phase of such a major release?

    Your testing team are a bunch of clowns, or non existent. I would assume you sub contract them off shore or something, paying peanuts. Well we all know what you get when you pay peanuts.
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  2. #2
    Being verbally abusive is unnecessary. Why don't you grow up.
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  3. #3
    Originally Posted by HerbertWells Go to original post
    Being verbally abusive is unnecessary. Why don't you grow up.
    It is necessary when you want to verbally abuse someone.
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  4. #4
    I think this is a ubisoft thing the same happens on Ghost Recon(even after public feedback) the game lunch with bugs and outer problems
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  5. #5
    Originally Posted by HerbertWells Go to original post
    Being verbally abusive is unnecessary. Why don't you grow up.
    Well he's not wrong per say, i'll give him that. Plus don't you think that something as game breaking as being unable to continue the story been the 1st issue the testing team should have notice?
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  6. #6
    Originally Posted by HerbertWells Go to original post
    Being verbally abusive is unnecessary. Why don't you grow up.
    Fact is fact and it absolutely is necessary. Im calling it for what it is.

    If I churned out this sort of work and got called a clown I'd take it, learn from it and move on. But then I'm not a snowflake and am actually competent at what I do.
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  7. #7
    Originally Posted by aaronf44 Go to original post
    Your testing team are a bunch of clowns, or non existent.
    Nah, we are the testers and we paying for it mate.

    Originally Posted by aaronf44 Go to original post
    Well we all know what you get when you pay peanuts.
    Pornhub streams? But thats even more nejoyable than this trash currently.
    I couldn't even complete my projects yesterday. Logged in quickly this morning before work, still no fix, such a facepalm moment honestly.

    Ohh you remember they said on SOTG they don't want to have a PTR because they dont want to spoil the story of the DLC? DDDDDDDD
    These devs are the trolls of the next ten years, mark my words.
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  8. #8
    Auztinito's Avatar Senior Member
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    Originally Posted by aaronf44 Go to original post
    Fact is fact and it absolutely is necessary. Im calling it for what it is.

    If I churned out this sort of work and got called a clown I'd take it, learn from it and move on. But then I'm not a snowflake.
    Look at this clown spouting off garbage like they know better. Get off your soapbox and you're a clown.
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  9. #9
    Originally Posted by Auztinito Go to original post
    Look at this clown spouting off garbage like they know better. Get off your soapbox and you're a clown.
    That's the thing I do know better, I absolutely do.

    I know more about software engineering in my left nut than you and Massive combined.
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  10. #10
    Originally Posted by aaronf44 Go to original post
    Your testing team are a bunch of clowns, or non existent. I would assume you sub contract them off shore or something, paying peanuts. Well we all know what you get when you pay peanuts.
    Same goes for the dev team. They literally ripped off the soul of the game by making it unrewarding at any given time. Now, we have a loot shooter without rewarding loot...this is the dumbest thing any employee in a company can agree upon. The dimensions of fail remind me of Fallout 76 / Bethesda under Todd Howard.
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