What's the point of the Dark Zone now? First and foremost from the view of a PvE'er in the Dark Zone; i.e. removing XP gain from Landmarks and NPC kills. With these changes I'm pretty much forced to PvP, which is the whole point of Conflict. Were these changes implemented because no one plays Conflict? and they wanted the active PvPer's in the DZ to be the new focus for PvP?
There's absolutely no point for me to go into the Dark Zone anymore, so, good on you I guess, since I gain nothing from it now.
I haven't had an issue with the Gear 2.0 like many, as I have quickly replaced stuff with basic gear. But I am thoroughly displeased with the DZ now. The whole point in Division 2 was to make the DZ viable and useful for more solo-centric players, or people who didn't have as much time. It was perfect, and limited griefing by removing XP loss if you weren't rogue. Now they just reverted to DZ version 1.0, with no incentive to do it unless you are in a group and griefing people. It was a completely unnecessary change, especially since there is a dedicated PvP mode now.
This reminds me when there was a huge debate about this and gankers were mad that they were adding more PVE, guess Massive decided to listen to the gankers.Originally Posted by Lakku Go to original post
I've had to scrap 98% of my inventory and stash due to the update. So many useless limited and useless Talents, I really don't know what the Devs were thinking with this. I do like that it's more streamlined, but it literally broke all of my incentive to gather gear sets and such.Originally Posted by Lakku Go to original post
Gotta listen to the whiners I suppose.Originally Posted by CloudWOmega Go to original post
Except the Dark Zone has ALWAYS been about PvPvE, i.e. it wasn't just a PvP zone. Players could fight AI and gain XP or Levels with the added pressure and threat of rival players. Now it's just non-existent. That's the entire point of my original post.Originally Posted by Squirrelrabbit Go to original post