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  1. #11
    Again problem with light spamming on console people cant react to it.

    As PK light spam still the same not PK bleeding me is as good as impossible. Nearly every attack gives free bleed as we know. So basically I still have no way of going offensive as I tried dozens of times on TG. So changes are useless against PK.

    Also it doesnt work against infinite light chains heroes like Aramusha.These 2 heroes are the biggest problem.
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  2. #12
    This video is so bad ) it clearly shows that op has no idea what light spam means on PC.
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  3. #13
    This is from the patch notes:

    Attack Recoveries

    All Light attacks and all Heavy Finisher attacks have their recoveries on Hit, Normal Block and Interrupt Block normalized at 700ms.

    Specific Attack Nerfs

    Orochi’s Top Light opener and Zone Attack, Shaolin’s Top Light opener and Lawbringer’s Top Light opener were slowed down to 500ms. Additionally, Orochi and Nuxia’s chained light attacks are now easier to dodge when they follow a Light attack. With the changes to attacks, we believe these nerfs are necessary to reduce the frustration associated with them.
    From the devs' sticky post:

    Originally Posted by UbiYubble Go to original post

    • In the Live game, Orochi and Nuxia can perform their Light Chain attacks, and it is impossible to dodge the 2nd or 3rd Light. In the Testing Grounds, you can now dodge these mid-chain Lights and counter attack.
      Note: Depending on your feedback, we may look into deploying this change to other characters as well.


    We appreciate all the feedback you have been providing us. Please continue to let us know your thoughts on Testing Grounds.

    The feedback survey is open to all players, including those who have already completed it once.

    If you missed the initial post that detailed all the changes of the Testing Grounds, click here.


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