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  1. #1

    So that 'light spam'

    Because there are people who test the hell out of any patch or testing grounds release, here's a video on how to deal with light spam that should work at any level and platform on testing grounds. If you think it is worth eleven minutes of your time to educate yourself feel free, if not, well, you do you

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  2. #2
    Actually beat me to posting this. Nice. Since I don't want to just have a lazy "bump" post to this thread I will add some additional info coming from the person who made said video that was replying to comments in his reddit post:


    -HL cannot with his 600ms lights interrupt light spam with his own lights. However he can trade with the spam via his opening side and top heavy openers.

    -In regards to bashes if someone is neutral buffering another bash after the first bash punish lands you can light attack to stop this. It works against most bashes except warden. Additionally the defender (aka the one who got bashed) can throw a light to interupt BP afterwords if he tries to throw a light. However this isn't the case for conq since it's a chain light nor does this work against WL since his light after headbutt has excellent recovery already. But summed up "bash spam" is counterable via defender throwing a light on all bashes except warden's bash.

    -In regards to enhanced lights it depends if said attack gives a light or medium hit reaction. So in hito/lb's case who give a light hit reaction the defender is favored and can light to interupt. Where as someone like Jorge who gives a medium hit reaction the attacker is favored. So you cannot light to interupt his light spam.
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  3. #3
    How do you parry light spam in the TG now? I just faced a aramusha and could not parry his top light ever. If i tried to parry it i would take the hit. I could block the attack but i could never parry it, wtf is going here?
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  4. #4
    I fail to see how this isn't still considered "light spamming" if it's just "light chain trading."
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  5. #5
    Vakris_One's Avatar Senior Member
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    Originally Posted by Dontneedskill Go to original post
    How do you parry light spam in the TG now? I just faced a aramusha and could not parry his top light ever. If i tried to parry it i would take the hit. I could block the attack but i could never parry it, wtf is going here?
    Have you actually read the patch notes?

    Originally Posted by FuncK_D Go to original post
    I fail to see how this isn't still considered "light spamming" if it's just "light chain trading."
    Because it's not just "light chain trading". Read up on what the changes to frame advantage actually mean. If you are hit by a light attack you now recover faster, which allows you to take a specific action first before your attacker. You don't have to wait for your opponent to finish their light chain because you can now dodge out of their chain at any point. For characters with dodge attacks this means they can punish and get into their own offense. For characters without dodge attacks this means they can reset the fight to neutral as soon as they want to avoid the enemy's light chain. "Just dodge" is no longer a meme in the TG. It's now actually a viable tactical option.

    Because of how frame advantage works in the TG, it is impossible to eat an entire light chain unless you actually want to eat it.
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  6. #6
    I thought I'm supposed to light trade? I just got light spammed to death by a PK. Never managed to attack once.
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  7. #7
    Originally Posted by Erhanninja Go to original post
    I thought I'm supposed to light trade? I just got light spammed to death by a PK. Never managed to attack once.
    The changes only apply to Nuxia and Orochi. You need to mention your list of heroes for the changes in your feedback.
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  8. #8
    Originally Posted by Erhanninja Go to original post
    I thought I'm supposed to light trade? I just got light spammed to death by a PK. Never managed to attack once.
    If you're bleeding pk's lights become enhanced. She gets medium hit reactions in this instance and thus you can't dodge out of her lights nor have frame advantage once her combo ends. If you're not bleeding then yes. You get the advantage as a defender.
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  9. #9
    Originally Posted by Soldier_of_Dawn Go to original post
    The changes only apply to Nuxia and Orochi. You need to mention your list of heroes for the changes in your feedback.
    She has 2 hit light chains, and after that, a dagger cancel from the top. Did you count the last part in? Because that is a mixup tool, not lightspam (btw the dagger cancel on hit gives frame advantage to the pk, so if that hits, she can have the first move).
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  10. #10
    Originally Posted by Goat_of_Vermund Go to original post
    She has 2 hit light chains, and after that, a dagger cancel from the top. Did you count the last part in? Because that is a mixup tool, not lightspam (btw the dagger cancel on hit gives frame advantage to the pk, so if that hits, she can have the first move).
    I was repeating the official word on light spam and offering general advice. It's up to the community's common feedback to decide which additional heroes will receive the changes. If Reddit, console player complaints, and low activity on TG are anything to go by, I'm sure we can predict which heroes will be next.

    Personally, in light of TG, I feel all light spam prone heroes should receive the updates since the changes encourage mind games and counterplay more than anything.

    PK is a weird one since she only has two light chains but she makes up for it with her access to 400/300ms chained lights and quick start-up zone. In the end, in light of what I said earlier about counterplay, I wouldn't rule her out.
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