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  1. #1

    TG : Feedback | Damage Values

    It's like someone rolled a dice on each attack, i believe there is a balancing factor between how much defense and offense they have but can we stop having weird damage values like wardens right light(10) and left(10) or vice versa, and look at conqueror's heavy, 14 damage ?

    Please standardize the numbers to 11,12,13,15,17,20,22,25,27,29,30,32,35,37,39,40 and so on, stop having 23,41,21 those just look weird
    And if you want to take a more random number approach, then hell, add a 10%-20% rng factor to all attacks to deal 20% more or less than the actual damage, so if my heavy deals 30, it could deal 36(highest) or 24(lowest) and in between.

    Either rebalance those to be more standardized or take the easier way and increase total health across the board by 30% or 50% so everyone is more tanky and taking that longer fight approach they seem to want
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  2. #2
    UbiYubble's Avatar Community Representative
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    Originally Posted by Okt0g00N Go to original post
    It's like someone rolled a dice on each attack, i believe there is a balancing factor between how much defense and offense they have but can we stop having weird damage values like wardens right light(10) and left(10) or vice versa, and look at conqueror's heavy, 14 damage ?

    Please standardize the numbers to 11,12,13,15,17,20,22,25,27,29,30,32,35,37,39,40 and so on, stop having 23,41,21 those just look weird
    And if you want to take a more random number approach, then hell, add a 10%-20% rng factor to all attacks to deal 20% more or less than the actual damage, so if my heavy deals 30, it could deal 36(highest) or 24(lowest) and in between.

    Either rebalance those to be more standardized or take the easier way and increase total health across the board by 30% or 50% so everyone is more tanky and taking that longer fight approach they seem to want
    The damage values were something I made sure to note in my report to the team since it seems the community is a little confused and curious about the reasoning behind some of the damage number changes.
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