🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #61
    Originally Posted by Dontneedskill Go to original post
    18 now? So now there is literally zero reason to ever use it.
    Why should PK's little daggers do as much as a two handed sword being slammed down onto your opponent? He doesn't just swing the weapon down, he pushes himself up first and then uses the momentum to bring the sword down too. PK looks like she has trouble swinging the short sword around just based on animation alone.

    But hey jorm's 50 damage hammer slam was dropped down to 40 so i guess everything balances it's self out.
    Dont forget about shamans bite being 'nerfed' down to 40 as well, why do those move get to keep such high damage numbers?
    Still deals more than your light parry punish, not to mention your heavy parry punish, and it also beats heavy feints into guardbreaks and lots of hardfeint mixups, but well, don't use it then. I honestly don't feel bad if warden becomes a bit weaker though, he was broken for 18 months.
    Share this post

  2. #62
    Originally Posted by Goat_of_Vermund Go to original post
    Still deals more than your light parry punish, not to mention your heavy parry punish, and it also beats heavy feints into guardbreaks and lots of hardfeint mixups, but well, don't use it then. I honestly don't feel bad if warden becomes a bit weaker though, he was broken for 18 months.
    How is warden going to become bad? They are just dropping damage number, and changing nothing about wardens core playstyle. All its going to do is amplify his SB spam even more.

    But that being said, these damage values are garbage, I'd rather see a bigger health pool because it has two benefits, the fights last longer and it nerfs some of the free damage feats
    Share this post

  3. #63
    Originally Posted by Tor-Vigbjorn Go to original post
    I don't get it.
    On one hand we have the Assasin tipe with an arsenal of fast combos, fast lights, quick movement, dodge attacks and so on. With decent to high damage.
    On the other hand we have the slow attacking "duckers" that have medium to slow attacks but they hit like a truck if you are dum enough to eat it.
    And now you want keep everything regarding mobility the same but nerf the dmg on all exept assassins.. Guyz... this is not a mmorpg for the assassins to be the nukers or glass cannons.
    You have a PK light spammer that does 14 light damage , cancel dagger, zone, deflect 20 dmg (testing grounds) compared to slow as hell raider with 12 light dmg? 26 side heavy?? and 34 last top heavy in the chain??? I mean really. And the list goes on.
    The stamina punish nerf is a very nice adding to the game.
    But nerfing everyone except assassins damage and lowering stamina penalty. You are just adding fuel to the fire in making the assasins the only playable classes. Low risk, high reward, spamming the way to victory. A brain dead hack and slash game.
    So keep the stamina penalty nerf and remove the damage nerfs.
    Well let's use the same characters you used, raider and pk have the same neutral attack speed, raider has better soft feints hyper armor like 30 more health neutral unblockable chain unblockable, that 20 damage deflect loses to raiders hyper armor due to the recovery meant if you use it you eat a heavy as long as you can block which is the enemy is only throwing lights with no mix up is not that hard pk is completely shut down, raider has so many options and if you use the hyper armor you negate light spam anyways and then you get to go on the offensive.
    Share this post

  4. #64
    Originally Posted by Dontneedskill Go to original post
    How is warden going to become bad? They are just dropping damage number, and changing nothing about wardens core playstyle. All its going to do is amplify his SB spam even more.

    But that being said, these damage values are garbage, I'd rather see a bigger health pool because it has two benefits, the fights last longer and it nerfs some of the free damage feats
    I guess it will be easier to light attack out a bash spammer from the 50/50.


    And yes, Raider's health lead will be far more severe, the difference between his and assassins' requirement of good reads will increase further.
    Share this post

  5. #65
    Originally Posted by Invictius Go to original post
    Exactly as i conq main, if this goes live, i will be leaving and uninstalling. this is Star wars galaxies NGE all over again..
    Oh nooo.... One less conq to bash spam and turtle with the best defense in the game, how ever will we survive?
    Share this post

  6. #66
    Originally Posted by Goat_of_Vermund Go to original post
    Still deals more than your light parry punish, not to mention your heavy parry punish, and it also beats heavy feints into guardbreaks and lots of hardfeint mixups, but well, don't use it then. I honestly don't feel bad if warden becomes a bit weaker though, he was broken for 18 months.
    Because jorm has nothing else that hits hard, PK can be shut down by anyone who can block well and shamans lights do 12 and 5 dmg only way of getting reliable damage is her zone or heavies which require half your stamina or a wall
    Share this post

  7. #67
    Originally Posted by Goat_of_Vermund Go to original post
    I guess it will be easier to light attack out a bash spammer from the 50/50.
    So this game is turning into a light spam meta designed by ubisoft this time instead of the community?
    Share this post

  8. #68
    Originally Posted by xDracula007x Go to original post
    Because jorm has nothing else that hits hard,
    Neither does 80% of the roster now.
    Share this post

  9. #69
    Originally Posted by Dontneedskill Go to original post
    So this game is turning into a light spam meta designed by ubisoft this time instead of the community?
    On low level, it might will be. On avarage, which is the level of people willing to adapt, unlikely. But even if it does, I am willing to take it over the turtle meta where only a handful is usable and everything is about having the most hyperarmor or most broken bash.
     1 people found this helpful
    Share this post

  10. #70
    Yeah, I was playing on the test realm dueling a friend of mine who was normally MUCH better than I am on the live game. The funny thing is that I have maybe a 30% successful block in the live game, but on the testing grounds I was able to block nearly EVERYTHING he threw at me. Thats with mixups.. I'm LOVING the new changes because I feel like I am actually fighting the other player and their animations rather than staring at the indicators. Hell, I might even turn the damn UI off. This is gonna be glorious.
    Share this post