Still deals more than your light parry punish, not to mention your heavy parry punish, and it also beats heavy feints into guardbreaks and lots of hardfeint mixups, but well, don't use it then. I honestly don't feel bad if warden becomes a bit weaker though, he was broken for 18 months.Originally Posted by Dontneedskill Go to original post
How is warden going to become bad? They are just dropping damage number, and changing nothing about wardens core playstyle. All its going to do is amplify his SB spam even more.Originally Posted by Goat_of_Vermund Go to original post
But that being said, these damage values are garbage, I'd rather see a bigger health pool because it has two benefits, the fights last longer and it nerfs some of the free damage feats
Well let's use the same characters you used, raider and pk have the same neutral attack speed, raider has better soft feints hyper armor like 30 more health neutral unblockable chain unblockable, that 20 damage deflect loses to raiders hyper armor due to the recovery meant if you use it you eat a heavy as long as you can block which is the enemy is only throwing lights with no mix up is not that hard pk is completely shut down, raider has so many options and if you use the hyper armor you negate light spam anyways and then you get to go on the offensive.Originally Posted by Tor-Vigbjorn Go to original post
I guess it will be easier to light attack out a bash spammer from the 50/50.Originally Posted by Dontneedskill Go to original post
And yes, Raider's health lead will be far more severe, the difference between his and assassins' requirement of good reads will increase further.
Oh nooo.... One less conq to bash spam and turtle with the best defense in the game, how ever will we survive?Originally Posted by Invictius Go to original post
Because jorm has nothing else that hits hard, PK can be shut down by anyone who can block well and shamans lights do 12 and 5 dmg only way of getting reliable damage is her zone or heavies which require half your stamina or a wallOriginally Posted by Goat_of_Vermund Go to original post
So this game is turning into a light spam meta designed by ubisoft this time instead of the community?Originally Posted by Goat_of_Vermund Go to original post
Neither does 80% of the roster now.Originally Posted by xDracula007x Go to original post
On low level, it might will be. On avarage, which is the level of people willing to adapt, unlikely. But even if it does, I am willing to take it over the turtle meta where only a handful is usable and everything is about having the most hyperarmor or most broken bash.Originally Posted by Dontneedskill Go to original post
Yeah, I was playing on the test realm dueling a friend of mine who was normally MUCH better than I am on the live game. The funny thing is that I have maybe a 30% successful block in the live game, but on the testing grounds I was able to block nearly EVERYTHING he threw at me. Thats with mixups.. I'm LOVING the new changes because I feel like I am actually fighting the other player and their animations rather than staring at the indicators. Hell, I might even turn the damn UI off. This is gonna be glorious.