Hey Warriors!
We've got some huge fight changes being tested in the Testing Grounds - including visible attack speed, the elimination of stamina penalties for getting blocked/parried, and general damage reduction.
More details on the changes here.
Technical article about attack display changes here.
Here is the link to our survey! Please make sure to play some rounds in the Testing Grounds before you fill this out.![]()
Ubi, I have an issue with the proposed changes in Testing Grounds. I played in Testing Grounds, and I couldn't pinpoint exactly what was wrong, but I was being whooped by players who had only a couple hours on the game who were just "cheesing" me and I genuinely couldn't react to anything. The proposed changes make it so worse players can exploit new mechanics (hidden ms) to easily defeat better players (players with more experience, game IQ, reps, and players that would've otherwise beaten worse players with ease). The game should encourage players (considered bad) to up their gameplay by learning the mechanics already in game and putting time and effort into becoming good players (as it currently does), as opposed to rewarding bad players for using cheap, easy, exploit-esk, unreactable light attacks/zones. If these changes were to be implemented it would effectively murder the game and make unenjoyable as well as unplayable, it would turn into "Battle of the Light Spammers".
I agree.Originally Posted by Hroovitnisson Go to original post
Raider has way more health and hyperarmor and soft feints so obviously shinobi should do way more damage than raider so the game is balanced.
From a realistic standpoint, Raider developed multiple chronic muscle problems, because he is stupid enough to live naked in a cold climate area, therefore he is in pain during swings, and his attacks are sloppy. Shinobi aims for weak point better too.Originally Posted by Hroovitnisson Go to original post
I don't get it.
On one hand we have the Assasin tipe with an arsenal of fast combos, fast lights, quick movement, dodge attacks and so on. With decent to high damage.
On the other hand we have the slow attacking "duckers" that have medium to slow attacks but they hit like a truck if you are dum enough to eat it.
And now you want keep everything regarding mobility the same but nerf the dmg on all exept assassins.. Guyz... this is not a mmorpg for the assassins to be the nukers or glass cannons.
You have a PK light spammer that does 14 light damage , cancel dagger, zone, deflect 20 dmg (testing grounds) compared to slow as hell raider with 12 light dmg? 26 side heavy?? and 34 last top heavy in the chain??? I mean really. And the list goes on.
The stamina punish nerf is a very nice adding to the game.
But nerfing everyone except assassins damage and lowering stamina penalty. You are just adding fuel to the fire in making the assasins the only playable classes. Low risk, high reward, spamming the way to victory. A brain dead hack and slash game.
So keep the stamina penalty nerf and remove the damage nerfs.
Sucks to play against someone with zero to no indicators who deals far more damage than you, doesn't it?Originally Posted by Tor-Vigbjorn Go to original post
First of all, the lights are way too fast for people with normal reaction times. The trend will switch from turtling to light spam, more than nowadays... Also the damage reduction is not good in my opinion. Aramusha for example is way too weak with this damage reduction. Round about 50% damage reduction... It would be better if you would reduce ALL damage by maybe 10%. This would've nothing to do with prediction, this would be Lotto! And Online-Casino isn't allowed in Germany
Fazit: Please just don't implement it, you would loose many player! And it would be the worst you can do right now, so please just do not! I love your game and the work of all of you <3
Totally Agree.Originally Posted by SalamiWand Go to original post
Light Spam is the only way.. Bad changes, also totally kill console game.