well i am going back on my word and say what the problem for the game is that they only have made focus on the read based part without the form off react it got very catered into light spam which is what i dont want this game to be made into
the game already have hero issues. with these changes it will just add fuel to these problems if they implement this update.
so basically i want these changes someway or another but not in such severe case as this is. not the right time
Which is what we have now in the TG minus the fact that some moves and punishes are still way too overtuned. Dying in the TG is now mostly down to making more mistakes than the other player and not because they simply out-reactioned you.Originally Posted by Baggin_ Go to original post
Very happy with the overall damage reduction changes. Assuming there will be more tweaks to them, i don't want someone's slow heavy dealing 1/3 more damage than someone else's slow heavy and that sorta thing, plus the bleeds and all that of course. But yeah, the damage reduction is something i find to be huge positive.
Haven't formed opinion the hidden frames and stuff yet. Mixed feelings, i see both positives and negatives.
Well, i meat a lot of that 0.1% those days. Yesterday there was even a rep 0 Overall,I couldnt hit him once because he parried 100% of my attacks (even the feinted once) and then he beat me up with his lights who where unreactable to me. this is only one example, almost every Testing Ground i played, most times I can land the first light after they finished the chain (during the recovery time) but my second hit in my chain gets parried. No fun playing this way. Maybe we are in the same boat but he steers and I paddle on his commandOriginally Posted by Vakris_One Go to original post
but never mind.
it comes as it should, we have no real influence anyway, Ubi has already proven that.
In worst case, I play vs AI or the boring arcade quests.