Orochi Fix Ideas
Problems:
- 400ms light after Storm rush can be freely avoided by dodging backwards.
- Storm Rush is not fast enough to force a proper reaction and costs way too much stamina.
- Poor flow as it's hard to use his dodge cancels.
- Poor external pressure.
Proposed Solutions:
Quick Fix:
Light Attacks:
Chain light attack forward tracking increased (so it can no longer freely be avoided when dodging backwards after a Storm Rush)
OR
Higher Hit Reaction for Storm Rush (so they can’t dodge backwards in time)
Finisher Side Light attacks are now enhanced (to flow into his dodge cancels easier and back into his Storm Rush).
Storm Rush:
Damage increased to 20 (from 17)
Left attack sped up to 300ms (from 400ms to match the right and properly force a guess)
Reduce the stamina cost to 12 (from 17), +0 on hit (from +21), +9 on miss (from +30)
Slow Fix:
Light Attacks:
Chain light attack forward tracking increased
OR
Higher Hit Reaction for Storm Rush
Storm Rush:
Damage increased to 20 (from 17)
Left attack sped up to 300ms (from 400ms to match the right)
Reduce the stamina cost to 12 (from 17), +0 on hit (from +21), +9 on miss (from +30)
New Move: Whirlpool Kick
- 500ms unblockable melee kick that knocks down a single opponent (Tozen’s kick)
- Replaces any Finisher Heavy attack.
- Chains into and guarantees a Finisher Light attack on hit
- 700ms of dodge, block and cgb recovery.
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