Originally Posted by
Dontneedskill
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Something needs to be done about hyperarmor, its the best tool when it comes to ganking.
What makes you think that? The best tool when it comes to ganking is Gladiator's toe stab followed by Shaman's bleed poke and bite. After them a bash or a GB is an adequate basic gank tool. Hyper armour has almost zero influence on a gank unless your opponent is an idiot and just throws attacks randomly. And if they are throwing attacks out a parry is a lot more devastating than HA. A parry guarrantees your teammate's heavy along with your own punish.
Originally Posted by
Dontneedskill
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You can swing all day in a gank without a care in the world because nothing can stop you. Hyperarmor lets you go toe to toe with someone in revenge and usually you win because at least one other people is also hitting the guy in revenge.
That's quite possibly the stupidest way to engage in a gank since the opponent in revenge can simply GB you or your teammate through your attacks and put you/them on the ground while interrupting the other guy by throwing them at their own teammate. Doing a gank that way is a pretty good way to gift your opponent an easy win.
Originally Posted by
Dontneedskill
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It punishes every deflect except for berserker and shinobi and lets you trade with with others peoples heavies.
Consecutive HA only comes from chains and chain finishers. If you can't figure out when it is safe to deflect and when it isn't you deserve to eat damage. Trading with people's heavies, what a crime against humanity.
Originally Posted by
Dontneedskill
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A heros hyperarmor should break when they take a single of hit of 30 damage or more.
My suggestion would be to add a 'armor breaking' effect/ability (not in game like the orange unblockable) in the code to all heavies that do 30 base damage by default without any kind of buff, so kensei side heavies wouldn't work, or light attacks that reach 30 damage, if any can get that kind of damage. This armor breaking ability should also be given to deflects as well.
I don't know if it would be possible to it like that, because i know absolutely nothing about writing code, i assume it could though based on how superior lights work.
So you would remove the ability for characters with HA to attack in team fights. Alright, then what do they get as compensation? Because quite a lot of them don't have other moves to use in a team fight because of lack of speed and/or hitboxes. As for deflects, I don't see how it's asking too much for a player to understand when they should use a deflect and when they shouldn't. It's one of those basic skill tests that a player must pass if they want to reap the rewards.
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