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  1. #1

    Raider Changes

    Firstly im making this to better help him in some situations where he just lacks stuff, he overall is a great hero and in my opinion the best when it comes to a 2v2,3v3 and 4v4 due to his insane cleave attacks, those make him truly great and out perform others.

    Storming Tap

    Damage increased to 18|15
    Is now enhanced
    Crippling Strike effect added for 300ms


    Crippling Strike
    Minor effect compared to stun, but what it does is it blurs out the character, adding multiple blurred out frames ontop of them, concealing their animations by a small amount, like the old undodgeable animation would look like and how there was this blue aura of your character, basically that but filled and blurry.
    Crippling Strike - Covers the attack in a blurry playback of some frames, concealing some parts of the animation.




    Zone Attack

    Damage increased to 30|28
    Damage (on chain) increased to 45|44
    (Visual) Camera (on chain) zone is now zoomed back a little, somehow to what it used to be but much closer.



    Stamina Usage

    Increased by 2 across the board






    The storming tap is basically the worst version of aramusha's deadly feints only dealing 15 damage instead of 20 which they should but i guess he has more pressure, the new effect should be a place holder for the stun we used to have, still not as effective but could be used on multiple heroes and overall turn out as a stun replacement, damage increased to compete with other soft feints.

    The zone attack just had weird and awkward numbers, make those regular and im happy and also suggested the zoom out since it was a cool feature.

    The stamina usage increase is to stop raider from possible keeping up offense for much longer than intended, as a semi raider main i can really tell he usually lasts way longer than other heroes when it comes to keeping offense up, a small 2 increase will mostly affect light attacks but other than that it will make his chains and mix ups a bit more costy.
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  2. #2
    I think raiders damage is fine. The zone attack definitely doesn’t need more damage but I can agree with adding a slight stun effect.

    -I haven’t played in a little while but I heard that his animations got fixed so possibly adding a “stun” like effect back to the move would help him out. But this time not letting the stun stack onto one another through repeated use of the move. (Slight effect delay)
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  3. #3
    I think the minor stun effect should temporarily remove the guard UI, like what we've seen in arcade mode. That would be enough to disorientate most players. Slight blurring wouldn't be too bad either.
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  4. #4
    Originally Posted by Soldier_of_Dawn Go to original post
    I think the minor stun effect should temporarily remove the guard UI, like what we've seen in arcade mode. That would be enough to disorientate most players. Slight blurring wouldn't be too bad either.
    it could make your guard really blurry since the theme of that effect is to blur out the raider himself and not your whole screen, but there could happen some shock action to kinda disorient the player.
    In the future if this possibly makes for a good effect, we could remove the stun effect all together and put this blurry shifting effect to better help players in understanding what's happening on rather than a big white screen and "ahhh what is happening!!"
     1 people found this helpful
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  5. #5
    Can we stop beating this dead horse?
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