I agree.although I would add that as far as Tier One was concerned, we shouldn't forget about the introduction of weapon leveling and the increase of sponginess of enemies. The weapon balancing in the game was thrown off by this and there were essentially just a couple weapons most people ended up playing with due to their effectiveness.Originally Posted by Virtual-Chris Go to original post
They also increased the difficulty by focusing on the wrong things IMO like increasing enemy damage, enemy responsiveness, reinforcement response, accuracy, etc. This only served to highlight or magnify the issues the AI already had in GRW IMO/IME. The funny thing is that they said the mode was created to provide more of a challenge for that segment of the community asking for more in this respect. I don't know who exactly that was after seeing T1 but it certainly wasn't the hardcore community IMO. The only reason I think T1 did "ok" was simply because it was a mode in an already good game. .....the essence of GRW was still there in other words although tarnished by some of the new mechanics / features.
It's funny that when you look back, T1 was a peek into the future of where Ubi wanted to go with the game which is entirely confusing to me because their initial vision for GRW and the core game they came out with on release was a great foundation. ......they just seemed to abandon that perspective and went a different direction a while after the game launched. To be honest, looking at GRW months later, it was hard to believe (for me) that the people responsible for additions like T1 or the silly sci-fi missions, etc. were the same folks responsible for developing and delivering GRW to us.
The things the devs were touting and showing us before release were what got me so excited for that game. They had the right idea I thought and were taking the game in a direction I could really appreciate. After playing both betas, I thought it didn't quite a deliver what I was expecting but there was enough there to really do something with (e.g. lethality, freedom of choice, etc.). .....and then one of the first updates was in response to the hardcore community requests for more HUD options, etc. which they delivered. ....then things started going downhill IMO but at least we had the core game to still fall back on which was fine by me.
You're spot on..... Every update / addition seems to include some of what people ask for but with Ubi's own twist that essentially changes everything. ....a twist no one asked for. IMO, they make things harder on themselves because a lot of what people wanted were simply more options, additions and refinement of / to what was already there. ....and GRB could have simply been an improved GRW using the feedback from their fans and done so much better than it did.
Is kind of like.
- Hey ubi can you give us this new feature here that we've been wanting for a long time?
- Sure, but will come with a price we will add this other 3 features that will render that feature almost useless and will bother you a lot.
- But we don't want it
- That's your problem this is our game
- We won't play it then
Few months later (SPONGE BOB NARRATOR WITH FRENCH ACCENT)
- MY GOD OUR GAME DIDN'T SOLD WELL, WHAT IS WRONG? WHAT DO WE DO?
- Well you can start off by taking off those 3 mechanics that nobody asked for, that is a nuisance for us.
- Ok we will remove it, but we have to think of 3 new mechanics to upset you and put in its place .
It's a shame my cellphone emoticon don't work here like in other websites, made the whole thing better.