OK, here is the new game mode. i would be full of fun.
first of all, this may looks similar as the suvival mode, but it is DIFFERENT and far more interesting.
Imagine this, 10 teams (4 player max each team) of agents deployed in random positins all around the city (yes, we can just us DC map or NYC map). facing hero-class emenies around all of them. defeat the enemies as a team, save their chek points, collect resources and arm their people (NPC, you gonna need them later), fight against the black tust elite waves all together( all the 10 teams ) and all of suddent, even before the black tust is defeated, you find some of the teams fight beside you choose their side and turned rogue. But you do not kwon with team turned rogue until they come with their black tust friends side by side. ( if someone shoot you, maybe they think you are the rogue agents)
you fight each other until there are only 2 teams (one side) wins.
it is as exciting as the survival mode (start from nothing, PVE, PVP, collection and manufacture) , but added more features to make the game more complex. teamwork, cross-team teamwork and pyscology warfare (you have to guess who is your enemy)
Here are the details
how to win: make sure at least one of your check point stand at last. ( you can have more than one check point )
step one, 10 SHD teams deployed in the OA, SHD, hyenas, outwanders, truth son, black tust each side has two. it is important that there are more than 2 teams in one faction because you have to guess later to know who are your enemies and who are your alias.
they are deploied with weapons and gears from a pool. each one ( or the team as a whole ) has certain amount of points. they can use the points to buy what they need. so they can choose their tactices when they are deploied. but the weapons and gears are relatively basic. the points are only enough for them to buy 1 high class gear plus multiple basic other gears. so they have to make a choice.
Step 2: After they land at random positions, they need to capture a check point as their base. in the whole game, we need to make sure enemies can provide HIGH pressure to players, so they have to work together to survive. not killing each other. also, pvp should be turned on in the whole game. during this pahse, if anyone kill one player they will be marked and alert will be sent to other teams. If they killed 2 or 3, ISAC will turn them rogue which cannot recover, every other players can kill them and get a good loot or reward.
Step 3: After they captured the checkpoint, they need to explore the world for material and gear collection. so they can upgrade their own gear and also arm their check points. there will be broadcase of possiple good items locations guarded with enemies, or air supploy drops. this make them move around to do PVE and maybe PVP.
Step 4: there will be waves of enemies try to attack the check points. you can defend them by yourself, or arm your check points so they can defend themselves and you can still go expolore the world.
Step 5: there will be a black tusk wave to hit a certain position. if black tust succeeded, all players will lose. all palyers have to get together and fight as alias.
Step 6: before the last wave, player will choose their side. they recieve message from each faction and they choose their side by accept the message. this start from the team with team lowest point (but no one can see the point dash-board, othe wise, players will know who choose which faction). then, during the last wave, at random time (so player cannot be ready at the exact time ), black tusk shutdown or jammed SHD network. kill players do not drop extra loot any more,
when they come back to their check point, their check point do not maned by JTF or civilians, but the solders of their faction, they can use their points to buy solders. with discount ( so the weak team can still fight)
player will be given a hint about which faction has which teams. (maybe picture of their cloth, which is a hint, not a clear ID) so they have to try to guess or use communication or other methods to know who are friends and also ID themselves to their firends.
they can attack others with their faction support, or they can defend their own check points.
each faction will have supply drop at random points (other teams do not know ) to make the players not just seat in their check points, but to move around and meet other players. there may be a few public drops as well, for all players.
this game end when one faction cleared all check points of other factions.!