Originally Posted by dagrommit Go to original postWhat you said isn't valid. The game designers didn't even explain any of the following:Originally Posted by dagrommit Go to original post
1. The entire interface (Doesn't explain there is a health bar never mind what it looks like)
2. Grouping is even possible
3. How to actually group
4. How to know who a player is.
So you just made a statement about a players health bar as if everyone somehow has that information to begin with totally ignore the remainder
That is 1009% false. I addressed this in the screenshot above along with the exact comment you just said. That screenshot was taken from that exact section you just said.Originally Posted by dagrommit Go to original post
Nowhere does it ever say GO revive anyone. You added that in there. And even if it did wouldn't matter either because the game designers didn't bother going over any of the first points (I.E. Health bar)
So you took assumptions and opinions and tried making points that have been made invalid because the game designer didn't go over the basics.
You also cannot say a game designer doesn't need to explain it. Saying it's on youtube is also invalid because the information isn't made by the game designers, nowhere do the game designers tell the player with an in game onscreen message to do any of that.
This issue is about game designer information or lack thereof, Gamers/players that take it upo9n themselves to go random places is on them and cannot be used as a counter argument and does not over ride the game designers not having to explain their game.
What's with gamers constantly ignoring the issue of game designers not explaining anything and trying to over ride that by using their OPINION as statements of fact. Looking things up without the game designers saying so isn't a valid argument to use as a counter point.
Unless the game designers tell you to do this or this game be done then you're reply is invalid and has no place in the issue. Again the issue is the game designers are not explaining their game.Originally Posted by MTschannen Go to original post
not sure how gamers took look it up, and where, as it's part of the game. It's not. And games are not schoolwork.
Simple observation and deduction should tell you what a health bar is if you've ever played any sort of RPG or shooter. When you shoot the enemies, their bar goes down. When you take damage, your bar goes down. In this screenshot, the NPC's bar goes up as I revive them.Originally Posted by forasking Go to original post
Huh, I guess you weren't paying attention:That is 1009% false. I addressed this in the screenshot above along with the exact comment you just said. That screenshot was taken from that exact section you just said.
Nowhere does it ever say GO revive anyone. You added that in there.
[edit] I see from your subsequent posts that you're just here to troll. We're done.
Hey there forasking!
I've been there and I can understand there is a lot of information at the start of the game that might seem unfamiliar. Once you are playing, you will see how it makes more sense every mission you do.
Nevertheless, a while back we put together some guides with quick tips for people who have just started the game. They are not video tutorials, but I hope they clear up some doubts: https://www.ubisoft.com/en-gb/game/t...tips-tutorials
Hope you have a great time in D.C.![]()
Wow, I was going to first commend you for coming to the right place for help, but it looks like you really don't want any and just want to bite back at other players for the things you can't understand. There are a lot of good people here who spend a lot of time being helpful to new players. I get it -- frustration runs high as this game is a bit hard for new players.
Your basic premise is "This game requires spoon fed, step by step instructions that has all steps." While that may be what you need and how you feel, that isn't the case for the majority of players.
This is not the first game to have a mechanic where you can revive an ally, or a map, or a map with levels, a progression system, a crafting system, etc. If this is the first game that you've played with these things, then yes it is going to be time consuming to come up to speed.
The entire opening of the game where you first arrive to DC is a tutorial. You should come out of that tutorial understanding the very basics.
Loadouts are not even important in the beginning, so don't worry about it. Trying to understand it at this point is useless until you understand how gear works and how to combine gear to make your combat effectiveness go way up.
In the beginning, you need to understand a few things:
1) This is a cover based game. Meaning, that when you play it 95% of the time you should be behind an object using it as cover. The other 5% of the time is moving from one spot to the next (and moving in a way that is considered "in cover" and you take little damage.
As a new player, you should not be doing anything else. When out of cover, you die in about 3 to 5 shots.
If you are using the controller then you aim at a wall, object, or barrier and press "A" and your player will run to that spot and take cover.
But to shoot the enemies, you need to pop up out of cover! Yes, that will expose you and is unavoidable, but you shoot "from cover". You don't stand up or get out of cover. While in cover, you use the left trigger (or right mouse button) to aim. This will make you pop up a little. You can aim the crosshair over an enemy, and shoot by pressing right trigger (or left mouse button). When you are done shooting, when you release the left trigger (or right mouse button) you will go back into full cover.
Don't stay popped up long because you can be hit. You can't "face tank" enemies. Which means to stay popped up shooting them as they shoot you. Later on you will be able to do that, but in the beginning you will lose every time.
The next thing to know is how to move. You can't usually stay in cover in one spot the whole battle. You will need to move. Either because enemies got behind you, or a grenade got thrown at you, etc. To move to a new cover spot, just aim the pointer at another cover point and press "A"' button. You will see your character move, while running and crouching, from the old spot to the new cover spot. While you can be hit during this, you are somewhat protected.
Until you get further on and better, this is what you should be doing.
2) This is a progression based game. Meaning you have to progress in order to take on missions and areas of the map that are "higher" than your current level. Stay in whatever region you start (white house and downtown east) and don't go outside of those regions. The enemies and missions are designed to be played by beginners. If you wander outside those areas, you will quickly encounter situations that you can't be successful.
As you conquer content in these regions, you gain experience points and that leads to leveling up. Your level is always displayed in the top right. When you view the map you can see what "level" a region is, or a mission, side mission, etc.
3) This is a gear leveling game. Meaning that the weapons and armor you wear also has "levels". A level one armor piece is not going to be as effective as a level 3 piece, etc. Gear also have attributes that you can use to understand the items effectiveness. But in the beginning, just concentrate on the gear level.
4) This is a loot based game. As you kill enemies, some will drop loot. It can be bullets, grenades, armor repair kits, armor, or weapons (and more). This is how you get the gear pieces that are higher level than what you are wearing in the beginning. For now, just pick everything up and periodically check each slot in your loadout of what items you have equipped, and if you have an item equipped that is lower level than one you licked up, equip the new one. Same for armor and guns (in the beginning).
You will also find crates and containers that you can open which will contain various loot items (weapons, armor, armor kits, etc)
A loadout, by the way, is simply all the items you have equipped right now. Later on in the game you might want to have more than one, but not right now.
You won't be able to do well in this game if you try to keep the same weapons and armor for a long time. You will know that you are weak when you are up against enemies of your level and it takes literally 50 bullets to kill them, and/or they kill you in one or two shots.
If you can't bring down enemies and are always out of ammo, then your gun is too weak. If everytime they hit you, your armor gets ruined in one shot (or you die completely) then your armor is too weak.
5) Armor and repairing armor are important. You will notice that you have an indicator on your player that shows how much health and armor you have. When you have armor bars showing, you don't take health damage. When armor bars are gone, now you start taking health damage. In the beginning, you die quickly after armor is gone. So you need to repair it before you die. You should always be aware of armor and know when it is about to be gone, and repair it before it gets to zero bars.
You repair armor from cover. Hold d-pad right and it will take about 2 seconds and you will see your player repair their armor, and you now have full armor bars.
You only have a few armor kits, so you can't do this infinitely. But you will find armor kits as drops from enemies or from boxes and crates you loot.
6) This is a game that features skills. Meaning that you have some neat combat technology tools to play with. You can see what is available by visiting the quartermaster at the white house (which the game forces you to do as part of the tutorial).
I recommend new players unlock and equip the assault turret and the fixer drone. There are two skill slots which you can equip two skill items. Once you have these items equipped, you deploy them using controller left bumper button and right bumper button.
The fixer drone repairs your armor as you fight. This gives you a significant boost in survivability, and will lessen the number of armor kits you need to use.
The assault turret gets thrown on the ground, or on an object, and it will automatically detect and shoot at enemies. This helps you in many ways. It will keep enemies off of you because they will focus on killing the turret instead of you.
6) This is a mission and exploration based game. Meaning that you only have a few missions available. As you do those missions, new missions will appear. Or, when you discover settlements, that is when you will meet non-player characters (NPC) that can give you new missions and side missions.
That pretty much sums up the basics. You should focus on these core things, and just follow what the game is telling you to do next. for example, once you complete the tutorial and are at the white house, next it wants you to go east and discover the theatre settlement. It will automatically set a waypoint marker and put a line on your screen for you to follow.
Always follow what the game wants you to do (in the beginning).
A long time ago, I wrote a strategy guide which you might find helpful. Probably not right now, but perhaps a little further down the road. It isn't a complete beginner's "how-to" but is written to the players that have some experience and know the core mechanics but find solo play very hard:
https://www.pcgamingpro.com/tom-clan...ved-solo-play/
Not to go into what that covers, but I have to mention that the sooner you can learn to identify the different enemy types, and learn how to prioritize the battle, the more fun you will have. I won't get int all that here though.
Now, on your question about reviving.... not even something you need to care about if playing solo. But if you are playing with others, yes it is important. You and your allies can be revived. It is good etiquette to revive your mates. When they are down, you will see a red line going up from where they are, and a broken heart indicator. If you can get to them, and not get killed yourself, you can revive them by using the "X" button. It takes a few seconds, and you are exposed. However, the enemies tend to let up a little while you are reviving.
That said, it is poor etiquette to play as part of a group and always be down. So if you are playing with strangers, don;t be surprised if they revive you once or twice. That is fair because we all are responsible for playing smart, and a group member that is always down will drag the team down.
I can't count the number of times I've "answered the call" to help groups, only to find they want to run into the middle of a control point and die instead of play smart and live. And they get mad when I don;t run into the center to revive them. Actually, I do tend to do that in order to be helpful, but I won;t do it twice.
You don't get to complain about me not paying attention to anything players are saying while ignoring the issue I am talking about and saying i will ignore play opinionOriginally Posted by tcarlisle2012 Go to original post
Player opinion is obsolete and has no place being used as a weapon to troll against the issue I am talking about.