Originally Posted by
BattleAxe80_NL
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Hi,
I was wondering what the community is like these days, i'd like to do the raid one of these days. But i hear stories of people being booted for not having the perfect build for their playstyle. Or not enough DPS by one decimal point. For both the raid and heroics for that matter. People take these things so seriously.
I did most of the game solo, and when i did group it was in dead silence, without even a thank you or a gg at the end, so it doesn't feel promising.
Anyway, just curious. Please let me know.
The correct answer to that is 'nonrepresentative'. The game is currently under a series of significant changes (inc. new content, firesale, etc.), and players are reacting to said changes. Consequently, it would be invalid to make any determinations to that end, given that said determinations could be obsoleted immediately. If you are seeking a stable, accurate answer, it would be best to wait until after a month post-release of the pending Gear 2.0 update.
From a population perspective, for example, it would be incorrect to infer that, "I tried to get into a raid group... or, I tried to queue into a heroic mission... and was unsuccessful. Therefore, the game is dead." Players may be trying new content (ie. Coney Island, leveling up the new Firewall specialization, etc.), taking a leave until Gear 2.0 drops, etc. Moreover, the firesale is creating an influx of new players, so one should expect that they'll be meandering fecklessly until they establish a grasp.
From a capability perspective, if you're randomly matchmaking up with PUGs, I have never seen the game so unpredictable. The entire spectrum is possible; from gomer to Tier 1... and all will have GS~500. The commendation score is most effective as a moderate confidence predictor of inexperience when at 0-2500.
From a disposition perspective, it depends on your tasking. If a number of raid groups are populating, for example, you may have more agency in finding one with comparable tolerances. Conversely, if you're randomly matchmaking up with PUGs for other activities (ie. heroic missions, etc.), you will have very little agency, as your presence there is most likely predicated on completing some requirement. WRT "when i did group it was in dead silence, without even a thank you or a gg at the end", it's very easy for cognitions to get distorted in the absence of communication (esp. voice, which has dispositional cues). Some players, myself included, disabled the chat window as a welcomed countermeasure to D1's Chinese scam spam bots. Other players avoid voice comms consequent to language barriers, insecurity, etc. While yet other players might have another individual in their personal space, screaming in their ear, or be under a personal time constraint, etc.
WRT "People take these things so seriously", well... that's a bit overgeneralized and subject to many situational variables. The "it's just a game" cliché inadequately represents the complexity of peoples' lives and their reasons for being here. Some may be combat veterans dealing with withdrawal or PTSD. Some may be physically disabled and using it as a means of escapism. Some may come home from a nine to five and just want a minor distraction. Et cetera.
To further complicate the issue, addressing raids, heroic missions, the pending legendary missions, etc., is to address the most difficult content of the game. Ultimately, it comes down to an issue of respect, both of other players, and the task. Apart from game veterans acting in a training capacity, it stands to reason that any individual that has invested a significant amount of hours developing definitive capabilities would not want to have that investment negated by being lumped into the same category as one who has not. Hence, the idiom of 'carrying your own weight'. To not be able to 'carry your own weight' is to have a lack or respect both for your teammates -- who must bear that burden, and for the task, given that the requirements exceed your capabilities. This is precisely why lower levels exist. This is precisely why additional qualifications for higher levels should exist. I don't doubt anecdotes of unrealistic or otherwise unintelligent demands. Fortunately, I've never encountered any individuals making them. Conversely, it is substantially more likely for inexperienced players to exercise poor judgment by selecting a level of difficulty that exceeds their ability. A quick acid test: if you chronically lose the initiative (ie. find the first cover past a choke point, crouch in a circle jerk with two other teammates, while waiting for your lucky charms to proc so you can use an MMR to engage a target 10m out, while oblivious to multiple flankers), you're not ready for heroic, let alone the raid... not to mention taking a deuce on the reality that is being represented. Rewards should not be pursued in spite of this fact.
I don't know you or your ability. However, it appears that you're allowing the urban legend of the early twenties raid leader to project some unwarranted negativity onto non-specific individuals and into your game experience. Keep working on your character and understanding of the game. Find some friends. The rest will fall into place.
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