A message from Aaron Keener which I intercepted and decided to make available to others:
"I am having a walk out in the snow here in Brooklyn. There is silence, but do you hear the crackles? And has someone of your graces thought of those who remained here? A genetic sample extracted from one of your asocial applications has shown: total war is not an option, it may be inevitable. In your plot to remove me, the ideology that you proposed will keep on spreading."
It may have been compromised along its transmission, or it may be imaginary, this is unclear at this time.
Aside from what has come before, had I been able to contribute to the upcoming storyline, I would have shaped it in a less predictable way. In practical terms, there would not be a defeat of said individual as past developments may suggest. The dilemma introduced by the storyline may be that, in regards to the storyline, while an overtly exaggerated respectively artificially constructed threat will not be believable, the lack of threat and a threatening atmosphere, complexity, even abstraction, and tendencies towards desperation, illustrated by how close to the heart the first instalment has been and remains to be, which could be seen as a bit of a curiosity considering that most who play it are experiencing relative wealth, but to return to the previous thought, the lack of threats and a threatening atmosphere will likely too turn out not to be believable.
I have been meditating here, in this apartment on the survival map. In the essence of distance and in distance of the essence.
Mitigated with the birds and screams that went unheard.
And New York is killing me.
This state of the game, attempts to regain, the tweaks that remain.
How you misappropriated Miss Lau,
a heartless insertion of two lines of code?
Desperate to push the story ahead with the charms of dry bread. Yeah, desperate to push the story ahead though with the charms of dry bread.
Absolute chaotic disasters, improbable to forgive and impossible to forget.
There was a summit that I attended, it was close to the hundredth floor. There were once again attempts to convince everyone to be content with a mantra put forward, one where explosions and shooting everything that moves comes first and insight and meaningfulness, well assumably not so much. And while it might be tempting to chuckle at escalator music, if the storytelling breadth of the weight of a skyscraper is used by you in such a way that floors represent genericalised obstacles to be overcome, I would unfortunately, as this brings me no pleasure, have to think that the joke is on you.
I got an idea make div 3 jus like they made div2 But leave out all the extra ******** guns and specialization crap and put it in Cali or Vegas Nevada with in depth building playability.!!! Next time don’t ruin a great game with so much useless **** like specialization And force players to carry things they don’t use!! DIV 2 was great from the launch and y’all went n ****** it up haven’t login in over 1/2 months