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  1. #41
    Flanker1Six's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Yeah, it’s so sloppy. It’s made to be easy. If every time you attacked a Wolf patrol or camp, there was multiple Azreal QRF forces on your a$$, it would be way more challenging. That’s the only challenge on the game really, and the only reason that’s a challenge is the bullet sponge drones that accompany the wolves. It’s pretty sad that to have a challenge, I need to fire off a flare and jump up and down every time an Azreal flys by.

    Force me to be careful and punish me if I get sloppy or lazy.
    It's not just the AI that's poorly done/implemented. It's obvious the team that created the Wolf Bases doesn't have the foggiest (or if they do; they thre all that out the window, and went the route they did) about base security. Perimeter, interior, investigation of alarms/suspicious sound/activity, physical and dynamic security measures, etc, etc. Both in The Stan and the last time I was in The Sandbox----virtually all of our base (perimeter and internal) towers had a guard, who was ALWAYS under physical observation by at least one other guard/NCO, and everyone had handheld radios for quick emergency comms. The towers all had M249s, M240s, or a PKM with between 800-1200 rounds of belted ammo. Each base had foot and vehicle QRFs of 4-22 personnel with assault rifles, SAWs & nade launchers. Vehicles were from uparmored commercial pick ups up to BTR90s with a 14.5mm HMG! So on and so forth....................sigh!

    Maybe it'll be tougher in the next game.
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  2. #42
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Flanker1Six Go to original post
    It's not just the AI that's poorly done/implemented. It's obvious the team that created the Wolf Bases doesn't have the foggiest (or if they do; they thre all that out the window, and went the route they did) about base security. Perimeter, interior, investigation of alarms/suspicious sound/activity, physical and dynamic security measures, etc, etc. Both in The Stan and the last time I was in The Sandbox----virtually all of our base (perimeter and internal) towers had a guard, who was ALWAYS under physical observation by at least one other guard/NCO, and everyone had handheld radios for quick emergency comms. The towers all had M249s, M240s, or a PKM with between 800-1200 rounds of belted ammo. Each base had foot and vehicle QRFs of 4-22 personnel with assault rifles, SAWs & nade launchers. Vehicles were from uparmored commercial pick ups up to BTR90s with a 14.5mm HMG! So on and so forth....................sigh!

    Maybe it'll be tougher in the next game.
    Yeah, the lack of security is laughable. Not just the way it's structured as you say, but there's also no security cameras, alarms, imaging, motion sensor, etc. A lot of facilities have these posts around the perimeter which look like motion sensor and imaging security posts... but they don't do anything.
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  3. #43
    Steven527's Avatar Senior Member
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    Originally Posted by Virtual-Chris Go to original post
    Yeah, the lack of security is laughable. Not just the way it's structured as you say, but there's also no security cameras, alarms, imaging, motion sensor, etc. A lot of facilities have these posts around the perimeter which look like motion sensor and imaging security posts... but they don't do anything.
    Yeah I kind of wondered about those and then decided I probably didn't want to know. Likely something else they took away from the game.

    Off topic you gotta love this. I shot this dude then commandeered the truck. he's sitting there lookin around like he's still alive. must have hit him somewhere special in the brain pan. Gonna see how far I can take him. I'm just laughing my a** off looking at it.

    Tom Clancy's Ghost Recon® Breakpoint2020-2-28-22-0-23 by Steven Burke, on Flickr
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  4. #44
    I figured the majority of camps lack fences and what not, since during the time Nomad arrives on Auroa isn't it like only day 7 or so of Sentinel's takeover, and they just haven't had the time to put them up, but also aren't those lights that can spot you cameras or am I mistaken?
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  5. #45
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Steven527 Go to original post
    Yeah I kind of wondered about those and then decided I probably didn't want to know. Likely something else they took away from the game.

    Off topic you gotta love this. I shot this dude then commandeered the truck. he's sitting there lookin around like he's still alive. must have hit him somewhere special in the brain pan. Gonna see how far I can take him. I'm just laughing my a** off looking at it.

    Tom Clancy's Ghost Recon® Breakpoint2020-2-28-22-0-23 by Steven Burke, on Flickr
    There was reports of a possible zombie plot coming to this game... maybe you hit on a stub.
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  6. #46
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by Stomp0nMybaIls Go to original post
    I figured the majority of camps lack fences and what not, since during the time Nomad arrives on Auroa isn't it like only day 7 or so of Sentinel's takeover, and they just haven't had the time to put them up, but also aren't those lights that can spot you cameras or am I mistaken?
    Yeah, that's a good point... why do so many complexes have fences? I guess it could be to keep the wild animals out, but they are hardly a problem.
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  7. #47
    Originally Posted by Steven527 Go to original post
    Off topic you gotta love this. I shot this dude then commandeered the truck. he's sitting there lookin around like he's still alive. must have hit him somewhere special in the brain pan. Gonna see how far I can take him. I'm just laughing my a** off looking at it.
    Did yours do this when you got out?
    https://gameclips.io/The%20Crockford...62a99ed4/embed
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  8. #48
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by Flanker1Six Go to original post
    It's not just the AI that's poorly done/implemented. It's obvious the team that created the Wolf Bases doesn't have the foggiest (or if they do; they thre all that out the window, and went the route they did) about base security. Perimeter, interior, investigation of alarms/suspicious sound/activity, physical and dynamic security measures, etc, etc. Both in The Stan and the last time I was in The Sandbox----virtually all of our base (perimeter and internal) towers had a guard, who was ALWAYS under physical observation by at least one other guard/NCO, and everyone had handheld radios for quick emergency comms. The towers all had M249s, M240s, or a PKM with between 800-1200 rounds of belted ammo. Each base had foot and vehicle QRFs of 4-22 personnel with assault rifles, SAWs & nade launchers. Vehicles were from uparmored commercial pick ups up to BTR90s with a 14.5mm HMG! So on and so forth....................sigh!

    Maybe it'll be tougher in the next game.
    But ... if they did that in-game, how would it play? The game could be tougher, I agree, but real-life tough I'm not so sure about that.
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  9. #49
    Enemies spawning out of nothing, not realistic.

    Enemies ruining towards you like suicidal crazy shooting all the time hoping one of them kills you regardless how many you kill, not realistic.

    Grabbing ammo from enemy which then plays a looping animation that makes you keep grabbing ammo even if the ammo is already taken, so you are kind of stuck and game does not respond to other buttons pressed and enemy has plenty of time to kill you, is not realistic.

    So much things that are annoying. Or like you want to use the health syringe and game does not respond to your button press and you die.

    Game mechanics are awefull in this game.
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  10. #50
    ArgimonEd's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    But ... if they did that in-game, how would it play? The game could be tougher, I agree, but real-life tough I'm not so sure about that.
    That is a good point.
    But the bases on wildlands were better structured.
    At least a little bit.
    The thing is, to invade a military base IRL you either do in a noise discipline manner...
    Or with intense firepower.
    But bases could be improved in a compromise kind of way.
    There are so many open places on the fences which are unguarded.
    There is no H-barriers to protect the soldiers, just fences (I get that they are expecting almost zero resistance, but you still don't f around taking risks).
    Have a couple of dudes in all of these places on the fences that look more like a security breach...
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