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  1. #11
    Vakris_One's Avatar Senior Member
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    Originally Posted by KevalOfHades Go to original post
    Surely you cant support having a complete guessing game move(Shoulder bash) as a healthy way of improving offence.
    Every PvP fighting game in history has moves that are purposefully made to be unreactable thus forcing the player to make reads. Many of them like Tekken, Street Fighter, Soul Calibur and Mortal Kombat can force way more reads on you in the span of a minute than a Warden can in For Honor.

    If everything is reactable then nobody can throw attacks and you have to sit there and stare at each other.
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  2. #12
    Bro a total guess and making a read are not the same
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  3. #13
    i welcome a warden nerf , warden been the top for so long , most heroes got nerfed when they had good offence or good defene mechanic why warden get a special treatment
    raider HL nobu shino lb , and warden remained untouched , an optimal warden will never throw attacks just constantly charging and cancelling shoulder bash
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  4. #14
    Vakris_One's Avatar Senior Member
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    Originally Posted by itsLoOoDa Go to original post
    i welcome a warden nerf , warden been the top for so long , most heroes got nerfed when they had good offence or good defene mechanic why warden get a special treatment
    raider HL nobu shino lb , and warden remained untouched , an optimal warden will never throw attacks just constantly charging and cancelling shoulder bash
    Yes, let's keep nerfing from the top instead of buffing from the bottom. That way all heroes will become as garbage as the bottom feeders instead of more heroes being actually good and equally viable to use at all skill levels. What a great game that will make.
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  5. #15
    warden wouldn't be garbage with a sb nerf he still have moves in his kit , only why throw attack's when you can stay safe with sb mix-ups
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  6. #16
    Originally Posted by itsLoOoDa Go to original post
    warden wouldn't be garbage with a sb nerf he still have moves in his kit , only why throw attack's when you can stay safe with sb mix-ups
    What moves? Everything else is reactable easily, and the unblockable finisher is very slow and lots of optionselects can shut it down. Everything else are just normal 500ms lights and 800ms heavies. The shoulderbash is the only really viable move he has.

    What I am more bothered with is how he gets 40 damage on a light parry. That shouldn't be a thing for anyone.
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