Exlusivelly for the karambit takedowns in case when the AI is facing upwards on the sloped terrain are not working well. The Enemy is dissapearing during animation or not alignmented well for the terrain or character. At least 4 animations influenced.

Tests happened in a simple slope no other objecs around under most favorable conditions and the mentioned animations glitched 9 times out of 10 cases

Also there are issues with hands blending into the enemy's head and sloped terrain animations not triggering on slopes all the time it plays the usual animation in a glitchy way.