1. #1
    I could be wrong, but should a destroyer not be able to be taken down with only one torpedo? I would think for a vessel of that size that 1 hit should pretty much do it. I find it somewhat irritating when I get "Torpedo impact" and the thing just won't go down.

    Any thoughts?
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  2. #2
    I am curious as to how much of "General Quarters" is modeled in this sim.

    If it is true to life, then once general quarters sounded, the ship should be in condition zebra where all the water tight doors are shut.

    So, perhaps if you get a hit before they spot you, the doors are not all secured, which would make sinking a ship a bit easier. If you hit after they had spotted you, then they may be at the most ready to contain flooding.

    Perhaps also, the experience of their damage control team may also play a
    part....
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  3. #3
    I read here a few months ago that ships don't have damage control teams...

    I've also noted that when you pop a torpedo under the keel of most destroyers, they tend to break in half or just straight sink within minutes. Perhaps you are using impact torpedoes?
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  4. #4
    I am positive, after stidying the data files, that there is no advanced stuff like that. Basically, a DD is separated into several compartments. Most of them will sink a ship from one hit. However, some do not, especially the one between the engine room and the rear ammo storage. If you hit a ship there no luck of it sinking, usually. Also, the ammo storage compartment is tiny. Therefore, if the ammo does not go off, only that tiny portion of a ship will be flooded, which alone will never result in a sinking. And yes, all compartments are always sealed on all ships
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  5. #5
    Sounds like **** luck.

    I run 1.4 with GWX1.3, and just about every destroyer I've ever taken on has sunk in one hit.

    Lots of stuff on them that doesnt react well to fires/explosions. I see them often break in half or just go down to the deep real quick.

    My troubles are with merchants early in the war when the magnetic triggers fail. once they start working I put them 1m under the keel and it works out decent.
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  6. #6
    geoffwessex's Avatar Senior Member
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    Generally, I've had the one-hit sinkings of Destroyers and below, but a few times I've hit with the acoustic-guided Zaunkonig. That usually tracks the target from astern and it's just blown the screws off. Still, it makes it a nice soft target once it's stopped in the water.
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  7. #7
    I've never had to use more than one torpedo on
    a Destroyer. I think it's because they normally
    are around 1100 tons and not too big etc...


    Mark
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  8. #8
    klcarroll's Avatar Banned
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    Generally, I've had the one-hit sinkings of Destroyers and below, but a few times I've hit with the acoustic-guided Zaunkonig. That usually tracks the target from astern and it's just blown the screws off.
    My experiences exactly!

    Every time I use a "Homer", ...it will blow the wheels and rudders off, but leave the DD afloat.

    *
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  9. #9
    I have similar experiences, but I guess it depend on the speed of the destoryer and the "impact angle" of the trops. 'cos sometimes the trops not just blown the screws off, but hit the tail more toward the centre of the ship, so they eventually sink. But it only happened a handful of time in my past encounter with destoryers
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  10. #10
    AO1_AW_SW_USN and I had a very similar conversation in this post. Destroyers do have damage control teams and they do set condition zebra when they go to general quarters. However, a big hit with a big torpedo will mess anyone up.

    Very rarely have I not sunk an escort with only one torpedo. They usually blow up after I hit a magazine. Destroyers rely on speed, aggression, and numbers to defend itself. They don't have the armor like a battleship and they don't have the mass of a merchant. Even in today's navies, destroyers are vunerable to the very same attacks.
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