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  1. #1

    Very "unimmersive" detail.

    The incapability to holster your gun when you approach civilians often cause disturbing scenes, I wouldnt want to aim around my gun when talking to civlians in secure locations, especially not while talking to them or when they are scared.

    And I love the interaction with civilians & questing, which usually leads to activity that allows for a break from all the endless killing & instead explore some more interesting aspect of military intelligence. Really making you appreciate this incredible world this game has to offer.

    I am hoping this is in the immersive update or carried up for suggestion.

    Thanks for making this amazing game.
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  2. #2
    ArgimonEd's Avatar Senior Member
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    To be honest.
    If you are a stranger with a rifle.
    People will be scared of you regardless of you holding it the way Nomad does when there are no enemies around.
    Or having it on your back, secured by a sling.
    I had lost count on how many videos on YouTube.
    Show cops getting called because of people open carrying their rifles.
    So yeah, it's pretty much.
    I don't know you and you have a gun, I automatically don't like you.
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  3. #3
    Yes, true. And to be honest the player actually holds the gun very casual & it's not really a problem like you say, but I really like the ability to walk with your gun holstered, or atleast hanging in the sling infront of you so you have your hands free, the player already does this but only if using some other equipment like driking water et cetera.
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  4. #4
    Actually to be scared as they are makes no sense.

    There is a ton of sentinel who they are scared of.
    Seeing unknown soldier not pointing a gun at you and considering the rumors of downed spec op teams... I would not consider him a threat.

    The only danger I would be scared of would be if sentinel saw me talking to him...

    That constant screaming etc is immersion breaking as even sentibel doesnt care that their civilians are screaming

    Imho people would shut up and watch you pass by. Screaming would start only if you point a gun at them or start shooting... after all how would they even tell if you are not part of sentinel or wolves?
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  5. #5
    Honestly, I think it would be better for civilians to generally disregard if you're just jogging around, but get nervous if they see you aiming/crouching/hugging a wall etc. At most whispering an 'oh shi-' before turning around and quickly walking in the opposite direction.

    Having these guys suddenly yell 'YOU ARE IN MY PERSONAL SPACE MAN' to a grunt slinging two long arms and a deagle is so incredibly dumb. Maybe if you follow them around for a time they can react that way, not at first sight.
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  6. #6
    ArgimonEd's Avatar Senior Member
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    Originally Posted by Sefin_CZ Go to original post
    Actually to be scared as they are makes no sense.

    There is a ton of sentinel who they are scared of.
    Seeing unknown soldier not pointing a gun at you and considering the rumors of downed spec op teams... I would not consider him a threat.

    The only danger I would be scared of would be if sentinel saw me talking to him...

    That constant screaming etc is immersion breaking as even sentibel doesnt care that their civilians are screaming

    Imho people would shut up and watch you pass by. Screaming would start only if you point a gun at them or start shooting... after all how would they even tell if you are not part of sentinel or wolves?
    Yeah, sentinel should react to the civilians.
    But have you ever stopped to hear them ?
    Most of the comments I heard are: Oh my god you are one of them (Sentinel or perhaps wolves) And It's one of them (Pointing at you and looking around, indicating that he might be trying to snitch you to nearby sentinel forces) So yeah their reaction actually makes a lot of sense.
    Since if you pay attention to the story, sentinel and the wolves sometimes disguise themselves to go look at what the civis are up to, they have already suffered a lot in the hands of the regime.
    Makes complete sense for them to behave this way.
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  7. #7
    L0VEBOMB's Avatar Banned
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    Originally Posted by Armaggon-O Go to original post
    Yes, true. And to be honest the player actually holds the gun very casual.
    It's called trigger safety. But like you, civilians won't look for it nor notice that and still be scared or dumbfounded.

    Originally Posted by CALLtheDoctah Go to original post
    Having these guys suddenly yell 'YOU ARE IN MY PERSONAL SPACE MAN' to a grunt slinging two long arms and a deagle is so incredibly dumb. Maybe if you follow them around for a time they can react that way, not at first sight.
    so true

    it wouldn't be so annoying either if you wouldn't hear the same 2-3 things all the time and there was actually some variety, which in turn somehow adds to events on the island.
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  8. #8
    Civilians in this game are so important that if you remove them, nobody would notice it. And it would actually make gameplay better
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  9. #9
    I have found a few that have some cool quests though, very rare but that was one of the coolest thing about bumping into civilians in the game.
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  10. #10
    L0VEBOMB's Avatar Banned
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    Originally Posted by Armaggon-O Go to original post
    I have found a few that have some cool quests though, very rare but that was one of the coolest thing about bumping into civilians in the game.
    They should build on that. instead of forcing you to go back to Schulz every day. There is so much potential to make use off this "playground" and it feels unused. The game is fun at its core, just setting, bugs and overall "what could have been" kinda unsatisfies.
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