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  1. #1
    RickC95's Avatar Junior Member
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    Dev. please read this

    I'm going to report some bugs and probably change to add to the game.
    I play on PS4.

    BUG

    - when I select a guy with L2 and another guy (that I'm not aiming) make me a guard break I don't receive any hint of hit and it's impossible to react.

    - There are several problems with disconnections from the match.

    - when I am in a lobby and I'm not the boss of the lobby, please don't make me hard quick from the hero's page for everything that happens in matchmaking.

    Suggestions and general problems

    - delete some skills (every kind of skill) that interrupt the revenge time. For example:
    - Delete revenge shield (Black prior)
    - Centurion punch
    - Shugoki Hugs
    - etc
    Because if you get me the revenge to fight against more than one person, why make it possible to interrupt the revenge so easily.

    - Make impossible to pick the same hero in the same match. Seriously have you ever played at your game? have you ever played against two centurions and two shugoki?
    Flying punches impossible to avoid (because it comes literally instantaneous from the sky, it is also an unblockable one) + shugoki's hugs with incredible tracking.

    - Add ranked dominion or something with friends, and a hero ban for each team

    - Make the tribute score incremental. Every flag captured, one point. So you cannot win at the last second just for coincidence.


    The last is one of my dreams for this game.

    - Make it coral, add crew, a hub for friends. For example, I play a breach to win a prize for my crew to power up my castle (one of the maps for breach).


    I'm sorry for my English skills.
    What do you think guys? add your impression and ideas.
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  2. #2
    I think you've mentioned some great ideas (I'll weigh in on them), but this forum - contrary to its name "Suggestions and feedback" - sadly does not seem to be visited frequently by anyone connected to the FH dev team, or at least they only respond to very few threads. A lot of great ideas and useful feedback sink into the void without any reaction from actual devs. This will, too, per my experience.

    My opinion is that there's still a bunch of things that should be sorted out in terms of core gameplay and UI navigation, but instead we're just getting new and new features, letting some problems continue to plague the core game. There's the processing bug that is still occurring to people today (has been reported by some people including me), the faction war map (including the type of match to play) is still difficult to navigate with keyboard only, the end match screen being freaking long (even longer now that they've added the imho quite worthless battle pass) and requiring spamming the space key to get through it, random crashes sometimes punishing the disconnected player, lagging players having advantage, the Alt key being a horrible and unpredictable way to switch targets (since launch), external attack indicator changing or not showing up in the last moment etc.

    I'd love to see this core (mostly main menu related) stuff being ironed out first, but all I see is just "hurray, we've got spectator mode!", new content (which is fine as long as it's not the only thing being focused on), battle pass and so on. I'd love to see this game improve but it's becoming increasingly hard to keep playing the game because I'm not seeing improvement in areas where there shouldn't be this many bugs in year FOUR of a RELEASED game. For Honor is not a free-to-play early access title.




    Onto your stuff now:
    - delete some skills (every kind of skill) that interrupt the revenge time. For example:
    - Delete revenge shield (Black prior)
    - Centurion punch
    - Shugoki Hugs
    - etc
    Because if you get me the revenge to fight against more than one person, why make it possible to interrupt the revenge so easily.
    While it feels quite bad when you get a cutscene from Centurion while your revenge depletes, this will probably be changed around in his rework. Shug's hug does not always work: if you're attacking, you cannot be grabbed for example. What I find bad is how unpredictable revenge is: sometimes the system still thinks you're in a 2v2 and you're not getting any revenge while being kicked and punched to death, sometimes awarding you almost instant full revenge in the same situation. It was probably once said that this is still being looked at, not much improvement has happened to this for a long time (there's no 1v1 revenge now, at least).

    - Make impossible to pick the same hero in the same match.
    Actually this was a "feature" (or constraint) in the Testing grounds Breach mode recently. I guess they're experimenting with it, but I think this is less of a problem in breach where teams might tend to split up more (someone going for the banner, someone on ballista, other people pushing the ram or someone being on the rampart).

    - Add ranked dominion or something with friends, and a hero ban for each team
    I think the player base is small enough that this would badly hurt matchmaking times. Some people are still in trouble having to wait quite a few minutes only to end up in a match that has both "top 10 ranked champion" and absolute beginner players.

    - Make it coral, add crew, a hub for friends. For example, I play a breach to win a prize for my crew to power up my castle (one of the maps for breach).
    I don't see how that would work out. In which match would you receive this boost? It would just seem like a random disadvantage to enemy players who got dumped into your match with your boosted castle Also,what if someone doesn't want to play for such advantages, just enjoy a simple, unchanged match? That option would be another division of the player base.
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  3. #3
    RickC95's Avatar Junior Member
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    Originally Posted by DeepfriedOgre Go to original post
    I think you've mentioned some great ideas (I'll weigh in on them), but this forum - contrary to its name "Suggestions and feedback" - sadly does not seem to be visited frequently by anyone connected to the FH dev team, or at least they only respond to very few threads. A lot of great ideas and useful feedback sink into the void without any reaction from actual devs. This will, too, per my experience.

    My opinion is that there's still a bunch of things that should be sorted out in terms of core gameplay and UI navigation, but instead we're just getting new and new features, letting some problems continue to plague the core game. There's the processing bug that is still occurring to people today (has been reported by some people including me), the faction war map (including the type of match to play) is still difficult to navigate with keyboard only, the end match screen being freaking long (even longer now that they've added the imho quite worthless battle pass) and requiring spamming the space key to get through it, random crashes sometimes punishing the disconnected player, lagging players having advantage, the Alt key being a horrible and unpredictable way to switch targets (since launch), external attack indicator changing or not showing up in the last moment etc.

    I'd love to see this core (mostly main menu related) stuff being ironed out first, but all I see is just "hurray, we've got spectator mode!", new content (which is fine as long as it's not the only thing being focused on), battle pass and so on. I'd love to see this game improve but it's becoming increasingly hard to keep playing the game because I'm not seeing improvement in areas where there shouldn't be this many bugs in year FOUR of a RELEASED game. For Honor is not a free-to-play early access title.




    Onto your stuff now:

    While it feels quite bad when you get a cutscene from Centurion while your revenge depletes, this will probably be changed around in his rework. Shug's hug does not always work: if you're attacking, you cannot be grabbed for example. What I find bad is how unpredictable revenge is: sometimes the system still thinks you're in a 2v2 and you're not getting any revenge while being kicked and punched to death, sometimes awarding you almost instant full revenge in the same situation. It was probably once said that this is still being looked at, not much improvement has happened to this for a long time (there's no 1v1 revenge now, at least).


    Actually this was a "feature" (or constraint) in the Testing grounds Breach mode recently. I guess they're experimenting with it, but I think this is less of a problem in breach where teams might tend to split up more (someone going for the banner, someone on ballista, other people pushing the ram or someone being on the rampart).


    I think the player base is small enough that this would badly hurt matchmaking times. Some people are still in trouble having to wait quite a few minutes only to end up in a match that has both "top 10 ranked champion" and absolute beginner players.


    I don't see how that would work out. In which match would you receive this boost? It would just seem like a random disadvantage to enemy players who got dumped into your match with your boosted castle Also,what if someone doesn't want to play for such advantages, just enjoy a simple, unchanged match? That option would be another division of the player base.
    First at all thank for your reply.

    Probably you are right about the ranked match, I didn't think about it could split the community much more than now is.

    For the revenge problem, I think that maybe it's difficult to code it. So probably the only solution makes it a more simple and CLEAR system.

    The single pick hero is a system that has to be in every game mode in my opinion.

    One of the biggest problems for me is the lack of signal, during 1 vs 2(3,4), of the guardbreak.
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  4. #4
    RickC95's Avatar Junior Member
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    I think that the shugoki's hug has very bad tracking. Sometimes he hug me when I am already behind him. For me the weakest is the highlander (or the hardest to learn) because shugoki it's a cancer in 4vs4 and of in the match there are 2 of him it's a continuous waste of revenge.
    Shugoki has very similar openers, so sometimes is hard to decide what to do, meanwhile the HL is slower of the shugoki.
    Shugoki has a better HyperArmor also.
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