You are soooooo hypocritical. Omg. You bring up Fan/Sci, BELF, or low cost spam in like EVERY POST. I didn't start the argument, I just said my side of it in a 1 off post talking about what I think about nerfing/buffing and the op brought up the blanket statement response that everyone responds with to "SOMM is op". Including you. Just now. Right at the end of the quote. With that last sentence that starts with "because". You have not gone into any detail on why SOMM isn't OP, nor why any of the dozen or so cards you constantly bring up are. You just continually cycle through the same list of 12 cards, sometimes more than others and complain about them. How you have the nerve to point out me bringing up SOMM which I strongly feel is overpowered, with good reasons and logic and experience backing me up to where the refutes haven't persuaded me the other way, when you have an entire LIST of stuff you constantly bring up irrelevantly to posts is absolutely astounding.Originally Posted by ScottOld Go to original post
I will respond to someone who brings up blanket statement responses about SOMM every time, period. But I did not intend this on being another SOMM post. Which is why if you look at my post, I made my response and then as an extra portion I took his specific quote that I wanted to respond to and I gave a SOMM answer. So please stop pointing it out pretending like it's not part of the thread when THE OP QUOTED MY POST AND GAVE HIS REBUTTAL. You are seriously pissing me off Scott. Leave it alone sometimes. If the only response you can come up with is pointing out things other people talk about that annoy you and always go back to the same thing YOU always bring up, you aren't adding to the conversation.
I am responding to the OP. That's all. You don't have to join in that topic. It was just a side thing anyway. Like I said, I get annoyed when people bring up that same blanket statement said over and over. The response is not so much about SOMM if you notice specifically, it's more about the response people give. And the response he gave was extremely bland and doesn't help me on bringing me to his side of the list of changes he suggested. I also pointed it towards his topic of changes should be made towards the set of rules they gave for the card changes they made, such as cards should not provide significantly more value than they cost.Originally Posted by camelchasers Go to original post
Yeah, I don't participate a thread when there is already 10 page, and come less and less here, as the troll are way to numerous.Originally Posted by dannyb1022 Go to original post
But I don't see why it should be bad thing.
I've already demonstrate why Nerf > Buff. And I've explain why the frustration of people who had they card nerfed have to come after the one who are dealing with this card.Originally Posted by dannyb1022 Go to original post
I completly open to some counter-argument, but this ain't one..
For the last time (I hope), if you nerf all the card to compensate an way-too-op card, you will have :
- to buff a ****load of card because of one (if you wan't an exemple, I invite you to re-read my previous post)
- a frustration of player who invest in this OP card who become way less powerfull.
So the outcome is the same, but with a lot more extra-job.
Aside of this, I'm gonna correct something that have said a lot of time here and start to piss me off (kindly) : a nerf don't make a card ****ty or useless. And thinking player will always stop to play this card is a shortcut and basically wrong.
A good exemple is Sharon, who is still one of the most played card of adventure ! Same for WDT, or Satan. And when it was done, a lot player complain saying those card were becoming "dead", that was obvioulsy wrong.
As they did for mosquito who came from way way too powerfull to op, nerfing the warcry of DSR or the stats of BEB won't make them useless. Just a little less an insult to every player who don't play them.
Choose Buff over nerf if you wan't, but if most game designer always choose the opposite, it's not because they're all stupid.
Before anything : even if we disagree, I would like we keeping calm. Even if it not always easy. And calling-me a "SOMM lover" to make you point, is very low.Originally Posted by dannyb1022 Go to original post
Then :
You can call them blanket statement, it's not gonna make the points wrong.
First, why should I list "non-spells" card, and not the spells? To make your point ? If it is for YPC, the issue is him and his 30 sec warcry. If not, there is no reason, and we have 5-6 spell to deal with him. The only deck who have nothing is SH, and I'm waiting to see what they're coming with.
Second, a lot of card have a big impact in the game, and impose you to have some card in your deck to deal with them.
But having the obligation to have card to deal with a legend is normal, when having some to deal with comon/rare is not.
So, when you see every card that impose you to have card to counter, having 10 card in the game to deal with SOMM is "a lot". At the opposite, there is nothing to deal with DSR.
SOMM combine two things that make easier to deal with : his charge make him very predicable (alone or when Santa is on the board), and he walk too fast let the speller the time to prepare a big plan like you can do with wizard or Timmy, or even randy.
Most of player who play SOMM choose some card to play with. SOMM destroyed, they have some dead card in their hand, and you walk on them.
Edit : Sorry, I did'nt refresh the page and missed the part of the "stop talking about SOMM". Agreed on that.
But Dannyb, i you want to continue this discussion in MP, I'm clearly open to it.
It's your thread. If you want to talk about SOMM, talk about him. In fact, I used him in somewhat of a defense of your original post. If you read what I originally said, I said you were right and they should stick to the rule of cards being more valuable than they cost (aka Mosquito) and I feel like SOMM is one of those cards. You can disagree, and sure when SOMM is played normally he isn't that big of a problem. What it comes down to is the Santa/SOMM combo that makes him a pain in the ***. And BTW you can't call him a dead card because it costs energy to remove him (on average more energy than he costs), nor can you really say there is another legendary card that has to be dealt with instantly, as sure there are some strong legendaries, but a lot of them have a warcry or deathwish, and the ones who have a charged ability have an extremely mild charged ability (SMW, Mecha, WDT, etc) that does not require instant attention unlike SOMM. We have talked about this at great length in the Santa/SOMM thread, and it is not a large thread because it's full of trolls, it's full of both sides arguing their points. In there I listed EVERY card, and what it does against SOMM. Of the 137 cards in the game, a handful are able to deal with him somewhat effectively. That is not an ideal scenario for any card. You could post now if you want in that thread, however I suggest seriously reading a significant portion because everything I talked about here I talked about there, as well as other people. And the blanket statement defense you are bringing up has been brought up multiple times.
The reason I bring up SOMM at all in this thread again was not to start a new argument, but to show you I agree that they should have their rules and stick to them. Mosquito provided too much value (1v1 winning against nearly every other fighter) and it is the opinion of me and many other people that nuking the entire other board multiple times using Santa to slow SOMM down and keep him in the back out of harms was is significantly overpowered and makes the value of SOMM skyrocket. Despite being able to cast spells on him and remove him, those spells cost energy too, so you aren't gaining anything by taking him out long range. He will always have the energy advantage over you. Always. And more often than not, after his charge ability is cast, his value comes into the double digits in energy.
Ones asking for nerf santa+SOMM and swordman garrison... others asking for nerf BEB and DSR ...
The reasons are always the same, your card's theme are better than mine... for example swordman garrison being really better than witch garrison, or comparing bebe cards....
Just stop, a theme has a better garrison than bebe, and other theme has a better bebe than garrison... and that is it.
This must stop, there is no a solution for everyone.
I ask for no nerfs with those reasons!
Exactly, the only winning solution is to knock it off with the nerf circus from both sides and instead focus on the buffs that will mix up the meta. I honestly don't think there are any cards now that are so dominant that you can argue they're in need of a big nerf in any objective way.
On the other hand, there are certainly THEMES that have a large collection of good cards, and that causes the meta to shift quickly. The interesting part I believe is the changes that have taken place from the buffing of a few rares in two particular themes, Fantasy and Sci-fi. If you check the tier-list, it makes perfect sense why they are on top at the moment, while adventure and SH (which of course is still new) struggle a bit. It's important to note though, that all themes are viable. It just means that options are much more limited in adventure for example, so you can't build as many possible decks, and there are less options to create synergy with other themes. It also doesn't help that every adventure card above T2 (aside from HHC) costs 4-5 energy, which isn't advantageous in the current meta.
https://www.sppdstats.com/tier-list/
So what to do? First up, knock it off with the nerf circus. Secondly, let's identify 3-4 cards (rares seem to be good targets, but others are fair game, even legendaries like the crappy Inuit) in the less diverse themes to buff up. I'll bet you see an extremely quick shift in the meta, and some of the complaining about fantasy, and to a lesser extent scifi, dies down a bit.