And this is why we will never, never agree.Originally Posted by zanzaspiritx Go to original post
Players spend time (requests) and money (packs) to get new cards to usable level. Nerfing then as they just become usable is hugely demotivating and will drive players away from the game faster than anything else.
Make the bad cards usable and you’ll please a huge number of players. Nerf the good cards (and even worse, the good NEW cards), and you’ll piss off the ones who have collected them.
Buffs before nerfs.
So, you're thinking for people that level up the way-too-op cards, but not for all the other people that level up other card and have to deal with those cards?Originally Posted by camelchasers Go to original post
Anyway, that's a false problem.
As I said before, you have two choices : nerf a few number of card, of buff almost all the other (like I pointed out in my previous post)
In every case, the user of the way-too-op card who choose to level up those card because they were way-too-op will stop playing them because they will not so OP.
When BEB will have the level of a common, whether by nerfing her or buffing all the other long range that are way weaker, and then all the fighter, and then all the tank, or whether by nerfing her, people will start playing rare and epics. So they will have spend time and ressource for a card they will stop playing.
It's the same result, but with a loooooot of extra-job.
Nerf a few > buff all the other.
And more generaly Nerf > Buff.
And to end this post : For myself, I think that if you choose to play a card that clearly need a nerf, you don't have to complain when this one is nerfed. That's honesty..
Let me see if I get this right. If someone plays good cards, because you’ve gone ahead and defined just about anything that’s good as “OP” in your mega nerf list, they deserve to have their cards nerfed without any right to complain.
Thank god you aren’t in charge, this game would be dead within the week. It’s not people’s fault for using cards that are good or for pursuing them. I mean, I won’t get in your way if you want to request 3000 copies of Outlaw Tweek, but most people are requesting, buying and using good cards. If you think it’s fair to nerf everything they’re pouring their time and money into, then it’s pretty clear why we won’t see eye to eye.
whatever, i'm almost done now, no praise for balance because none has happened.
bored of sci/fin every ******g game, every time its the same BS
TOO MUCH REMOVAL
DSR IS PATHETICLY BROKEN and is STILL hitting things nowhere near it with the ability
BALANCE THE FREAKING GAME
Mr slave.... oh my counter card cant break healing loop because of DSR...and run out of energy, while they have DKC 6, transmorgs.. rogues... BS
I am SICK of this low cost spamming BS, cant use 5 cost cards at all, needs changes
First, no. If I was in charge, the card will be tested a lot more before release.Originally Posted by camelchasers Go to original post
The balance change would not wait for a year, and player would not feel stolen when nerf/buff come.
Basicaly, that's what should be done here like in any other game.
But I'm not in charge, so that's not the point.
Second, yeah. If in your life, you trick the system by using a hole in the law, and the law change to fix the hole, you don't complain afterall. Like they in vegas : You play, you loose, you shut up (actually, I don't know if they really say that, but that's what a teacher said in class years ago ^^).
That's the same. If a comon seems to be stronger than epics, you can assume it will be nerf. If you choose to spend money and energy on hit, that's on you.
But I would agree that after so long time (i don't know if the formulation is correct, sorry), players don't expect anymore na erf, but that's on the dev team.
Personnaly, when I was trying to have Sharon 6, I was in the same time asking for her nerf. She was waayyy to OP, because the buf were badly done, and it was obvious she will be nerfed back.
I continue to play her, and didn't complain. I know, taking myself as an exemple is not a good thing in debate, but still.
But again, the problem is simple : the balance is completly broken.
As explain, buffing a lot of card to spare a few only lead to a lot of other balance fix.
So there is only on viable solution, nerf the way-to-op card, and deal with player frustration, because the frustration of player that don't play those card are way more legitimate.
(don't forget that low player don't know what look like the meta : below 4000, kenny sf is one of the most used card).
Finally, I would add that you should not exagerate the time invest for those card : DSR is the best at low level, Pope and Craig (and even UC) have the same power at any level (and that's the issue) and a lot of people don't bother to level them up, BEB is a comon so really easy to have at level 6, and the nerf I propose on Slave, gnomes, T&P, aliens and the others is very light.
So talking about " beeing stolen of a lot of time/energy/money " sound a bit like an exagération. Dont forget those are a small number of card, compare to all the others.
You’re minimizing massively the cost in time or cash to get a card to usable level in upper level. DSR is an aberration in that she’s good from lv2. Pretty much nothing else is.
You want to use a rare? Need lv6. There’s 3 months of requests.
You want to use an epic? Better get it to lv5. That’s a ton of tickets or cash.
A legendary? Time to roll those dice or whale out for a lv4.
The growth curve for cards demands that to use them in upper legendary, so the time or cost is huge to match. When they nerf the cards that are worth collecting, they just flush that time or cash down the toilet. It pisses players off and drives them away.
Buff, don’t nerf.
but before you had, at least a pool and a choice.... it seems month after month they slowly cripple things for no reason... Superheros nerf was uncalled for.... and now cant face meta crap.... we had sharon NK heal... again helped meta by stopping players using sharon to buy time and energy to build a counter push, we had Solid, NOT overpowered Superheros being somewhat competative..... but yea they got nerfed as well.
its not Buff, not nerf, its use common sense, things need a nerf, nerf them, we are in this mess because of partial stupidity with buffing things like gnomes, which no one asked for, instead of cards like gizmo Ike and Adventure ranged cards.
players come with balance ideas, what do we get.... half arsed nerfs... why was Zen made to take one hit less, and not +1 energy cost? why was dougies attack nerfed not its HP? (which was the problem....)
yes requesting takes time, I have requested and still am, trying to get one rare form each theme to 6... still fantasy and SH to go.
First, let me just say that Camel and I have not been seeing eye to eye on one specific card and have had huge discussions in the past, and let me just say that I did not see you involve yourself in ONCE showing your opinion and defending the card, until now, which was such a terrible defense. I'll go into that in a bit, first I want to tell you that I am with Camel on this one. Despite the one card we fight over, we have the same overall opinion on buffing. It should absolutely come before nerfing. Nerfing, nearly 100% of the time in my experience, kills a card. And absolutely, like Camel says, makes you feel like you have wasted your time and money asking for a card you want leveled for months just to have it be nerfed because it is very strong once leveled up. Other cards of the same caliber or character should absolutely be balanced with the stronger cards. You say nerf BELF and Dusa, I say buff Robo and Buccaneer. 9 times out of 10 I will vote for buffs over nerfs, and this is the same in every single game. Because, like I said before, you want players to start using other cards. You don't want players to stop using good cards. Make bad cards good, don't make good cards bad. Make the bad cards be able to measure up to the good cards, then find out that maybe the good cards aren't as strong as you thought with proper balancing.
Now onto my SOMM rant because you just had to defend him.
To all the SOMM fan club members, this is the EXACT blanket statement that annoys the ever-loving bejesus outta me. "So many cards block his power" (aka spells, herc if not blocked by santa, enforcer if he makes it to mid, Mayor if you are dumb enough to use an underpowered card... that's pretty much it) "So many cards destroy him" Really? Name all the non-spells that destroy him. Because I listed EVERY DAMN CARD in the game and I can tell you right now there are not "so many", more like "so few", and if you don't have a spell you are f-u-k-t. And the way to avoid big damage (if no spell is available)? Waste energy.Originally Posted by zanzaspiritx Go to original post
Don't be on the defense of SOMM if you don't have any valid arguments to make. STOP THE BLANKET STATEMENTS. It's the comment like this that let's me know how knowledgeable you are about card balancing and meta changing that I can't really ever got on board with your ideas. Maybe take a glance at the 250 post thread that's all about the ridiculous Santa/SOMM combo before taking a crack at that one.