🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Why everyone now parry light consitently

    I played for honor a LOT back then and no one could consistently pull light parry, but now (1 year later) i feel like im constantly light parryed i dont know if i won too many game by playing the map instead of mindlesly duelling around but now i feel like im matched against parry bot i never played competitive and being matched against people who pary everything ccb is litterly sucking up the fun either i lose terribly or get carryed either way i will not have fun.

    Example in breach i still can play because i get matched with normal people but the moment i start playing dominion i go against people who probably enjoyed the game by training light parry 3 hours a day for the last 6 months and get stomped.

    Yes is kinda a rant i guess but it make the game not enjoyable the least for me and i guess for every casual player who have the misfortune of reaching that mmr.
    Share this post

  2. #2
    If you spam lights you're out of luck when they are waiting for it.
    Throw a heavy here and there to mix it up a little. You will be surprised how easy it is to hit people with neutral heavies who try to fish for lights.
     1 people found this helpful
    Share this post

  3. #3
    no no no i feint gb then light maybe an heavy then a light as i said played a lot back then i know how to mix up but people just parry me everything so dont assume i lightspam
    Share this post

  4. #4
    You just got some smart advice. If that doesn't suit you and you played your very best, maybe, just maybe, consider your opponent was better then you were?
    The other option: maybe you play a hero that is easily reacted against and got no bash? If all people needa be looking out for is stuff to block or parry .. well, then a few heroes are absolutely not viable when considering there offensive options. And this is just harsh reality. Adapt, play A- or S-ranked characters if you really belong in the highest bracket and try to enjoy the meta. If you can't, well, try a more casual approach, try console, whatever works for you.

    Personally, on my console and TV-Setup, I feel as if I do rather well. Of course, I don't parry lights I don't expect. I even sometimes fail at those I do. But I have fun, games work out rather well most of the time.

    Nevertheless, though I do have fun and games work out well, overall, I am very, very concerned for the game right now: balancing is bad, Year 4 started out with asking you to pay up 10 bucks for .. say event content? - and there is so much missing! No new map, no "new" lootable weapons, not even bug fixes for the latest released new hero.

    やれやれだぜっか。
    Share this post

  5. #5
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Well, people naturally got better at playing the game and adjusting to 500ms lights being the new normal speed for lights. Without seeing how you play I can't comment or give tips in that department but matchmaking is hot garbage. It cannot place players in an accurate MMR pool that's reflective of their skill level to save its life.

    Unless you're right bang in the middle of the average MMR rating you're basically screwed. You can't move down to a level that will be more comfortable for you because it will always find you a team with at least one very high MMR player that can carry the match. The matchmaking algorithm only calculates wins and loses, it doesn't take into account individual renown score or kill/death ratio, even though the dev's told us it's supposed to. So every time you win a match with a high MMR player on your team you will get shot right back up the MMR pool. It's an inescapable loop and has been like this for 8 months and counting.
     1 people found this helpful
    Share this post

  6. #6
    Just now had 3 game that i consider balanced: i could kill them they could kill me close match point wise, but then there are other 7 game were either got steam rolled or enemy team get stomped by someone on my team.

    Im talking of people able to parry on reaction to a pk soft feint inside of a mixup i guess the enemy could expect a the light feint but hell i mean is way worse than a 50/50 i could either be light soft feint, gb soft feint, letting the heavy go or even hard feint it but no straight to the light parry.
    Share this post

  7. #7
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Originally Posted by Yare.Yare.Daze Go to original post
    Just now had 3 game that i consider balanced: i could kill them they could kill me close match point wise, but then there are other 7 game were either got steam rolled or enemy team get stomped by someone on my team.

    Im talking of people able to parry on reaction to a pk soft feint inside of a mixup i guess the enemy could expect a the light feint but hell i mean is way worse than a 50/50 i could either be light soft feint, gb soft feint, letting the heavy go or even hard feint it but no straight to the light parry.
    It's possible to reduce your choice reaction time to an attack that is unreactable but only comes from one direction, if you know how. What someone can do in order to parry a PK's soft feint mixup is to leave their guard on the side of the incoming heavy and just wait for a top indicator to parry. It's preparing your reaction and reducing what you have to think about thus making it a relatively straightforward parry. If she GB's instead that's a different icon that comes up and is not an indicator so now having prepared their reaction for the top indicator they can much more easily simply react to counter GB.

    This is the same way people handle Raider's side heavy soft feint into storming tap option. The only way to give the opponent multiple choice reactions in order to make it harder to parry a 400ms mixup that comes only from one direction is to threaten with an unblockable because that forces a reaction - either dodge or parry. PK has no such unblockable. Raider does and it's the only way he can create an opener from neutral. His chain zone cannot do this because it has a slower startup time and thus stuffable on reaction.

    Originally Posted by AmonDarkGod Go to original post
    Lights are just free parries at high level
    Incorrect. Obvious lights and single reaction lights are because you're making it too easy for an opponent of that experience level. Multiple choice reaction lights are not free parries because nobody at that level is peppega enough to be throwing parry attempts left and right just because they see an indicator.
     1 people found this helpful
    Share this post

  8. #8
    Vakris_One's Avatar Senior Member
    Join Date
    Oct 2015
    Posts
    3,449
    Originally Posted by AmonDarkGod Go to original post
    I should have said light "spam"
     1 people found this helpful
    Share this post