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  1. #1

    Armor drop loot system

    You guys need to make armor that hasn’t been unlocked either guaranteed or have a super high drop rate. I have multiple high rep heroes that I don’t have all of their armor unlocked because of the random drop system. If this happens for the new armor. I’m going to be really pissed.
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  2. #2
    or they could just stick a salvage price on it. 5k salvage to unlock a locked style, just as an example. (so we actualy get something to use salvage on for once......)
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  3. #3
    I've been grinding for a while and opened a bunch of scavenger crates. Still haven't got one piece of new armor.

    Update: apon gaining a rep with my kensei I got 2 pieces of his chest armor.
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  4. #4
    UbiYubble's Avatar Community Representative
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    Originally Posted by Frozty85 Go to original post
    or they could just stick a salvage price on it. 5k salvage to unlock a locked style, just as an example. (so we actualy get something to use salvage on for once......)
    This would be interesting. I wonder how many other community members would share your sentiment.
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  5. #5
    Originally Posted by UbiYubble Go to original post
    This would be interesting. I wonder how many other community members would share your sentiment.
    It gets THE thumbs up from me!
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  6. #6
    Kievanson's Avatar Member
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    Originally Posted by Frozty85 Go to original post
    or they could just stick a salvage price on it. 5k salvage to unlock a locked style, just as an example. (so we actualy get something to use salvage on for once......)
    Developers will not go for it. How will they then sell Steel Packs? Unfortunately it's about money and not about convenience for players. =(
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  7. #7
    Originally Posted by UbiYubble Go to original post
    This would be interesting. I wonder how many other community members would share your sentiment.
    My man, you would get A LOT of credit from the FH community if you would implement that feature haha
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  8. #8
    Originally Posted by UbiYubble Go to original post
    This would be interesting. I wonder how many other community members would share your sentiment.
    I already talked about this half a year ago. When i say weapons here of course it applies to armour as well

    Players should be able to unlock weapons from the already unlocked tiers using steel and or salvage. In this it would make sense to have unlocking a locked weapon cost the 100-600 steel it currently costs to change a weapon skin

    Changing the appearance of an already unlocked weapon or armour should NOT COST ANY STEEL. Some salvage costs only would be much better. Even then, it should not cost thousands of salvage just to change some apparel, especially if you already unlocked it. As it is now just doing apparel work on a hero is VERY stressful considering you cannot preview armour in a convenient manner and you get charged a million steel for experimenting.

    Refinement costs for high level gear is incredibly unfair in terms of steel because the most commonly used perks are the first 3 so players are punished for not just using the first tier of common armour which becomes unavailable at higher reps. Ideally the perks being used should be considered in pricing. I think this could be another area where steel prices are dropped all together in favour of using salvage more.

    Legendary refinement (the gear with the diamonds on it) needs to be fixed. It is useless and just a relic of the original gear system. Either remove it or actually make it so 4+ perks combinations are possible using these high level pieces of gear.
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  9. #9
    Originally Posted by CanadianSoupMan Go to original post
    I already talked about this half a year ago. When i say weapons here of course it applies to armour as well

    Players should be able to unlock weapons from the already unlocked tiers using steel and or salvage. In this it would make sense to have unlocking a locked weapon cost the 100-600 steel it currently costs to change a weapon skin

    Changing the appearance of an already unlocked weapon or armour should NOT COST ANY STEEL. Some salvage costs only would be much better. Even then, it should not cost thousands of salvage just to change some apparel, especially if you already unlocked it. As it is now just doing apparel work on a hero is VERY stressful considering you cannot preview armour in a convenient manner and you get charged a million steel for experimenting.

    Refinement costs for high level gear is incredibly unfair in terms of steel because the most commonly used perks are the first 3 so players are punished for not just using the first tier of common armour which becomes unavailable at higher reps. Ideally the perks being used should be considered in pricing. I think this could be another area where steel prices are dropped all together in favour of using salvage more.

    Legendary refinement (the gear with the diamonds on it) needs to be fixed. It is useless and just a relic of the original gear system. Either remove it or actually make it so 4+ perks combinations are possible using these high level pieces of gear.
    They should really do such an overhaul of the system.

    I'm also in favor of having more than 60 inventory slots per character. Ubisoft keeps releasing new (and mostly nice looking) stuff.

    Is there any reason they haven't updated it so we can have more than just 60 slots?
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  10. #10
    Man, do it, do it hard!
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