Originally Posted by
Goat_of_Vermund
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I don't want to sound arrogant, but I think I will: I would design a more balanced Breach game mode in 10 minutes than the bs in the TG. Not because I am some kind of genius, but because I actually play the game and understand how the mechanics work. Same goes to hero balancing. How did the guys and girls in the balancing team thought that Year 3 Season 2 Raider and Orochi/Peacekeeper/actually whatever else belong in the same game for example? Players can actually tell by watching the demo how the hero will work (for example, I immedietely knew that Jormungandr will be the turtle with no real ways to play, only stop others playing that she is), but the problems apparaently go through your fighting team completely unnoticed. They are also slow af, the amount of changes going through this patch after an entire season of nothing is unacceptable.
You might want to start consider hiring some of the 20 best players to do the balancing, five of them with 4 hours per day shifts could fix most problems in two weeks.