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  1. #1

    Where is my breach rework ubi

    whatever you put on testing grounds was way better than what we got now, you should have laid it out and polished it a little later. Why must you make me suffer!
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  2. #2
    UbiInsulin's Avatar Community Manager
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    Nov 2015
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    I can't say, but we'll certainly let you guys know when it's around the corner.
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  3. #3
    I actually hated that version, I will fully restrict my movements to duels if it goes live.
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  4. #4
    Vakris_One's Avatar Senior Member
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    Oct 2015
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    Breach isn't dead. It's high activity most of the time even on PC.

    But the Breach in TG was ridiculously unbalanced and massively in favour of the attackers. If that goes live as is I'm not touching Breach.
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  5. #5
    I don't want to sound arrogant, but I think I will: I would design a more balanced Breach game mode in 10 minutes than the bs in the TG. Not because I am some kind of genius, but because I actually play the game and understand how the mechanics work. Same goes to hero balancing. How did the guys and girls in the balancing team thought that Year 3 Season 2 Raider and Orochi/Peacekeeper/actually whatever else belong in the same game for example? Players can actually tell by watching the demo how the hero will work (for example, I immedietely knew that Jormungandr will be the turtle with no real ways to play, only stop others playing that she is), but the problems apparaently go through your fighting team completely unnoticed. They are also slow af, the amount of changes going through this patch after an entire season of nothing is unacceptable.

    You might want to start consider hiring some of the 20 best players to do the balancing, five of them with 4 hours per day shifts could fix most problems in two weeks.
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  6. #6
    Originally Posted by Goat_of_Vermund Go to original post
    I don't want to sound arrogant, but I think I will: I would design a more balanced Breach game mode in 10 minutes than the bs in the TG. Not because I am some kind of genius, but because I actually play the game and understand how the mechanics work. Same goes to hero balancing. How did the guys and girls in the balancing team thought that Year 3 Season 2 Raider and Orochi/Peacekeeper/actually whatever else belong in the same game for example? Players can actually tell by watching the demo how the hero will work (for example, I immedietely knew that Jormungandr will be the turtle with no real ways to play, only stop others playing that she is), but the problems apparaently go through your fighting team completely unnoticed. They are also slow af, the amount of changes going through this patch after an entire season of nothing is unacceptable.

    You might want to start consider hiring some of the 20 best players to do the balancing, five of them with 4 hours per day shifts could fix most problems in two weeks.
    i feel like the devs can do it as well but they purposefully go out of their way to do balancing in their creative image as much of possible. Unfortunately they are just game devs, not balance pros
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  7. #7
    Originally Posted by CanadianSoupMan Go to original post
    i feel like the devs can do it as well but they purposefully go out of their way to do balancing in their creative image as much of possible. Unfortunately they are just game devs, not balance pros
    This is a fighting game. If half the fights are decided on the loading screen, that means its creators don't do their job.
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