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  1. #1

    Rework YOUR Heroes | Improving Hero Roaster

    Titles says it, and to be honest i'd rather make a post with many reworks in the comment section than listing potentially wrong reworks myself
    So do as the title says and rework a hero you either hate or love, make them balanced and not over tuned, make them decent (Rank/Tier A could work as a standard across diamond,master and grandmaster)

    Lawbringer



    Heavy Attacks

    Stun duration reduced to 400ms|~1000ms
    Stamina drainage(on hit) reduced to 10|30
    Speed decreased to 800ms|900ms
    Damage (on side) decreased to 25|30

    Chained Heavies

    Speed (on top) decreased to 800ms|900ms
    Speed (on side) decreased to 733ms|800ms
    Damage (on side) increased to 35|30


    Heavy Finishers

    (On top) Speed decrease to 900ms|1100ms
    (On side) Damage decreased to 35|38


    Light Attacks

    (On top) Damage reduced to 10|15


    Parry Punishes

    Light Riposte - Stamina drainage (on hit) reduced to 0|15
    Make Way - Can chain out of.

    Zone Attack

    Can chain out of.


    (NEW) Passive - Revengeful Incent - Revenge now lasts 15 seconds and each attack taken during revenge fills up your revenge (damage/3 =% [30 damage/3 = 10% revenge gained)

    Revenge fills up to 50% while in not a ganking situation., and upon activation consume remaining stamina to gain health = to stamina/2

    (NEW) Passive - Velox Dismemberment - Can shove while in animation of heavies, also shove, heavy attacks > generate shield equal to 5 that decays 1 by 1.



    Well that was it, 2 great passives for surviving and a speed buff to most abilties to bring more fluidity to his kit, with the already nerfs and some damage nerfs, he should no longer be so frustrating now that the top light deals 10 damage and his opener side heavy deal less, he should be fine, although he now has a guaranteed top heavy on guardbreak but with the reduced stamina drainage and stun it should just be a cool gimmick.

    Can't wait to see your rework posts!
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  2. #2
    This is such a good topic, I really hope it will get the deserved attention. I think I will write some for my heroes. Since I think that Black Prior's power level is the ideal one in order for every hero to be enjoyable to play as and againts, I will try to reach that level of power with all my rework plans. Yes, Black Prior might be hated, but let's be honest: you are never in a staring contest against a Black Prior (unless you picked a weak hero and he wants to torture you before your death).


    Peacekeeper:


    1. Unblockable top heavy finisher. That one is much needed, a hero can't really exist without an unblockable, and if you check the move's animation, it is very fitting it is not blockable, she does a spin and brings all her momentum and weight down (for the "it doesn't for the character" argument, if shaman can have a 40 damage unblockable with a one hand axe strike, that argument is completely invalid).

    2. Nerf dodge attacks' damage a bit. However, I think in return, dodge heavies might get a dagger cancel softfeint option, and maybe even a guardbreak, dodge out and hardfeint softfeint. If they would deal only 10 damage plus the 11 with deep gouge, this change wouldn't be unfair, especially since mobility is a major part of her, yet her dodge attacks feel very clumsy, especially with the brutally high recovery they have.

    3. The zone should be 466ms, but it shouldn't have a second part, that move is just useless and only there to ruin the zone with the extra feint stamina cost.

    4. Finally, I still think that it would be the best if deep gouge, dagger cancel and every dodge attack would start chains.



    Since I don't believe in a big rework ever coming to pk, I only did it to kill some time.
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  3. #3
    Originally Posted by Goat_of_Vermund Go to original post
    This is such a good topic, I really hope it will get the deserved attention. I think I will write some for my heroes. Since I think that Black Prior's power level is the ideal one in order for every hero to be enjoyable to play as and againts, I will try to reach that level of power with all my rework plans. Yes, Black Prior might be hated, but let's be honest: you are never in a staring contest against a Black Prior (unless you picked a weak hero and he wants to torture you before your death).


    Peacekeeper:


    1. Unblockable top heavy finisher. That one is much needed, a hero can't really exist without an unblockable, and if you check the move's animation, it is very fitting it is not blockable, she does a spin and brings all her momentum and weight down (for the "it doesn't for the character" argument, if shaman can have a 40 damage unblockable with a one hand axe strike, that argument is completely invalid).

    2. Nerf dodge attacks' damage a bit. However, I think in return, dodge heavies might get a dagger cancel softfeint option, and maybe even a guardbreak, dodge out and hardfeint softfeint. If they would deal only 10 damage plus the 11 with deep gouge, this change wouldn't be unfair, especially since mobility is a major part of her, yet her dodge attacks feel very clumsy, especially with the brutally high recovery they have.

    3. The zone should be 466ms, but it shouldn't have a second part, that move is just useless and only there to ruin the zone with the extra feint stamina cost.

    4. Finally, I still think that it would be the best if deep gouge, dagger cancel and every dodge attack would start chains.



    Since I don't believe in a big rework ever coming to pk, I only did it to kill some time.
    Oh yea the rework idea is great, i love the ideas, if she got those i'd def play her
    they would make her quite good, i mean she could probably make nobushi worthless but
    you know, style is a big factor for casuals so yeah
    i'll rate this rework an A, she could actually climb there and hold her own against some of the better heroes
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  4. #4
    Originally Posted by AmonDarkGod Go to original post
    HITOKIRI:

    1-Heavies sped up back to 700ms now do 27 damage
    2- Lights do 17 damage
    3-GB vulnerability decreased after missed lights and heavies
    4-Zone is 500ms now to make it less reactable
    5- GB vulnerability is too high after a kick or sweep compared to other heroes with bashes so maybe decrease that
    6-OPTIONAL -Swap kick sweep punish
    interesting changes non the less
    but i don't know how to feel about the gb vulnerability, i mean it makes her somewhat easier to punish.
    zone, i mean that could be interesting, 500ms is quite fast and if you could chain out of i'd be a direct fight between warden and hitokiri
    about heavies and lights, i don't think the damage nerf is needed
    she would climb to high B or even A tier, good job i love it
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  5. #5
    Originally Posted by AmonDarkGod Go to original post
    I was thinking compared to other bashes and vortex's. Like Warden's bash is stronger so is his vortex compared to Hitokiri but it has less gb vulnerability. 600ms zones are just useless same goes for 600ms lights
    well you see a zone can't be "staggered" if you hit a full guard, it also most of the time is a heavy attack and 600ms is not that bad, i mean you could catch people off guard with it.
    600ms lights on the other hand suck the biggest ice cream ever, they are utterly useless and to even make them somewhat viable they would need to be unblockable just like zhanhu's light finishers.

    about the guard break vulnerability i really think it should be that big since hitokiri got such a big health pool to trade and brush off attacks like i mean, can warden trade? of course not, plus look at the lower half of the game, people still complaining about her being overpowered, now give her an even smaller window to get picked off.
    can't you like light after a missed kick tho, anyway i'd make her large sweep grant a heavy as well and maybe, just a little less guardbreak vulnerability on the kick itself at the start.

    oh and nice vids btw <3
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