Hello,
Does anyone know what are the plans for pvp? In terms of basic movement
1. Do the devs plan to make it tactical?
2. Plans for the bullet dodging.?? Almost every gun fight is run left and right dodge bullets... Then shoot.. Noone use cover and stealth.
3. All this sprinting is unrealistic John wick mahem.
I hoped that the update would change sth in this matter. But its still a run n gun mahem
Do the devs plan to keep it this way?
Do they think that this is a problem?
Or this is what they want for the game.?
Finishing up my report and I usually add community feed back on what they want to see changed or fixed.Originally Posted by Anthipilarchos Go to original post
I can quote your suggestion on a particle issue and what your solution would be.
How would you fix the bullet dodging?
Increase bullet speed! And rework sprint. Look at COD. Sprint is short burst of speed for around 2-3 seconds.Originally Posted by ITK5 Go to original post
Normal running speed in breakpoint should be used for normal movement. Sprint should be used only to get away from fire or for running from cover to cover... and add smoke granades to get a tool to cover advance...
Got it thanks for the feed back:Originally Posted by Sefin_CZ Go to original post
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To be honest I don't know how it can be done. I just need circles, excessive sprinting speed, left n right dodging gone.Originally Posted by ITK5 Go to original post
Maybe anything out of the devs intented gameplay should make them slide, which is close to reality ( i.e sudden angle change in movement)
But the main question is..... What is the intented game play?
This is what i suggested for the Chicken running and LT Strafing:
Make sprinting a standard run for everyone not super fast like the current sprint) and locking the camera behind you
when sprinting so you can't sprint and chicken run, also locking the camera when sprinting
won't let you left trigger strafing..since the camera is locked.
This problem likely is best fixed from multiple fronts. Lower movement speed, lock sprint to straight line only or SMALL turn angle, lock camera view to a realistic forward field of vision, increase time to switch shoulder aim, lower / remove aim assist. Test and tweak until movement glitches are impossible. Release update Tuesday. Problem solved
I did direct this forum thread...im with you man! I know the PVP team is listening..so as a community we need to stick together andOriginally Posted by Anthipilarchos Go to original post
come up with solutions to help out the Dev team.
Looks niceOriginally Posted by ITK5 Go to original post
niceOriginally Posted by ITK5 Go to original post