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  1. #1

    Rework YOUR Favorite/Hated FEATS

    Just like some did, i got inspired by them
    Pick your most hated or favorite feat, rework them so it's balanced and fitting the current meta.
    Would love to see your suggestions!
    Idea inspired from Goat_of_Vermund's unique feat post.


    Example: Sharpen Blade


    * Cooldown : Reduced to 90s|120s
    * Duration : Increased to 60s|30s
    * Potency : Tick(speed) decreased to 1s|2s
    * (New)Healing : Will now heal for 20% of damage dealt during "sharpen blade"
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  2. #2
    Originally Posted by Okt0g00N Go to original post
    Just like some did, i got inspired by them
    Pick your most hated or favorite feat, rework them so it's balanced and fitting the current meta.
    Would love to see your suggestions!
    Idea inspired from Goat_of_Vermund's unique feat post.


    Example: Sharpen Blade


    * Cooldown : Reduced to 90s|120s
    * Duration : Increased to 60s|30s
    * Potency : Tick(speed) decreased to 1s|2s
    * (New)Healing : Will now heal for 20% of damage dealt during "sharpen blade"

    This is a very good topic idea. I write here mine.

    Completely remove: Thick Blood, Rocksteady. Feats that negate completely movesets has no place in the game.

    Fiat Lux: If shaman spamtrap can deal damage, a level 2 feat totally should too, at least 20. Make it deal no damage to non players if that aspect is problematic.
     1 people found this helpful
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  3. #3
    Originally Posted by Goat_of_Vermund Go to original post
    This is a very good topic idea. I write here mine.

    Completely remove: Thick Blood, Rocksteady. Feats that negate completely movesets has no place in the game.

    Fiat Lux: If shaman spamtrap can deal damage, a level 2 feat totally should too, at least 20. Make it deal no damage to non players if that aspect is problematic.
    great idea, goat, that could make it worth the pick over others, like for lawbringer and his righteous deflection and fiat lux.
    if fiat lux dealt like 10-20 damage to all entities expect allies would make it my personal must pick since i always want to either clear minions or spice up the fight with a bit of damage & stun.

    and about thick blood and rocksteady, i don't really agree with you, thick blood could receive a rework to like slow down bleeds by 50%.
    but rocksteady yea, it needs a rework to be more in line with other feats, as currently it could be compared to a tier 4 feat.

    overall great ideas, those could massively impact the game in a better way.
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  4. #4
    Originally Posted by AmonDarkGod Go to original post
    agreed
    Cool, got any ideas tho, feel free to type them, even if they are over the top, they could have a cool concept rework idea
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