It's been said there won't be a survival, but if I'm brutally honest with you, Survival sucked.
Put your pitchforks away and let me finish first.
Survival as the mode it was given to us sucked royally. Had there been an addition to the main menu to load the entire game world in "survival" would have been killer, absolutely mind blowing immersion inducingly killer.
It made no sense that we would put up all of our gear, taking only a pistol and an obscenely bright hazmat uniform, and get on a helicopter in the middle of blizzard, anti-virals or not. The infection you gave us, sepsis, was ridiculous. Sepsis is a blood infection that takes 72 hours roughly to kill, not 30 minutes. You made survival a bum rush to get through, versus making it the additive game world the entire game deserved to REALLY drive home the post apocalypse atmosphere you were striving for.
I completed it once, and when I realized all of my progress and struggle were for naught and it made no bearing on my subsequent playthrough, I never played it again.
Now, the Underground? I played that on 3 other characters and maxed my UG rank and my wife would play just the UG for hours. Yeah the layouts eventually got stale and very rarely did the layout change enough to make me go "huh", but it was almost always a crap shoot as to how a firefight would go because it seemed a little more "random" on enemy AI. And especially when the Hunters came out to play, man it really drove home the fight like youre the 3rd monkey on the ramp to Noahs ark, and brother its starting to rain.
Now I don't see DC having the same underground network on subway tunnels, but there is an extensive network of sewage tunnels, maintenance shafts, conduit feeds, and basement access/security access tunnels to really make a fully functional Underground mode for D2. You could even throw in other parts of building basements, and such to make it crazy.
Seeing as the Cleaners are making a return, it's only plausible to think they'd start with burning out the tunnels, just like they did in NY.
Could just be a series on underground bunkers like people thought the pentagon would be.Originally Posted by Merphee Go to original post
But to the actual question last i heard they did say that survival was not coming BUT they did take note that amount of request for it AND underground were going to inspire future content or something similar.
It’s a veritable rabbit warren!Originally Posted by Merphee Go to original post
https://www.washingtontunnels.com/
Between survival and underground the latter was my favourite by a long shot, but that's because there was no alternative.
Once the West Piers were opened I spent most of my time there with a few breaks in the underground.
Truth be told I'd enjoy much more a rich LZ, and I'm having a blast with what's out there at the moment. Maybe because I still have to put together a build, but I find it quite difficult with all the groups of enemies roaming that could come to help the ones I'm already engaged with.
The more gets added to the LZ the better, to me the UG was only a place where to find enemies since you could not find them in the LZ.
They may have forgotten to do a TD1 after-sales service questionnaire. (Playing less does not necessarily mean that the player is not satisfied)Originally Posted by Riflemania Go to original post
As the first DLC, Kenley would be really miserable if it had to pay.
The secret task of the season ticket must be played by fewer people. On the contrary, a group of people in TD1 asked to increase the story mission, but the story mission of TD1 is indeed more interesting. However, the background screen map of TD2 is well designed.
Some gaps are indeed a matter of background atmosphere.
For the officials, the focus is on PVP, which is a simple way to earn money. Unfortunately, they pay a lot for this, but players do not pay.
If there are too few people playing PVP according to their original logic ... maybe we should remove it XD.
Underground was interesting for the first few runs, then it was just the same thing over and over with little in terms of eye candy. Just tunnels and pipes in random places. Even then, they became fairly predictable depending on the layout. An underground style mode would be welcome, but only if they diversify the scenery they place you in.