It's a shame it's one of the most boring games I've ever played. The open world is massive and gorgeous but empty. There is nothing to do but infiltrate outposts, which all pretty much look the same after a while and roam around killing millions of roaming enemies because Ubisoft decided to give Sentinel "a PMC" the largest standing army the world has ever seen" because screw realism in a Ghost Recon game. Why spend millions building this gorgeous open world then pretty much abandon it, giving it shallow repetitive gameplay and not bothering to add stuff to do in the open world. Imagine if Rockstar built the open world in RDR2, then instead of filling it with tons of stuff to do "random events, ambushes, explorable side missions, hunting, fishing, secrets, treasure maps, a top notch story, etc." they called it a day and shipped the game. That's pretty much what Ubisoft did with this game.
It`s looking great indeed, Ubi sure know how to craft open worlds.
4k performance is horrible for me though, I am playing at 60% resolution to stay above 60fps on a 2080ti.
Gameplay-wise, I didn`t come for the fishing, so it`s fine.
Nah, half kidding, half serious.
I have a ton of fun with the core gameplay of infiltrating outposts, dare I say even more than on Wildlands. I also enjoy picking up blueprints and gear, just the constant stream of weapon loot is total overkill imo. Roaming enemies don`t bother me much since I just drive or fly by and ignore them.
But of course you are right, the world feels lifeless and lacks variety in missions.
E.g. Odyssey was much better in that regard with proper quest-chains even for side missions.
On the other hand, within the setting it makes sense not to do be bothered with "someone stole my wallet" tasks (or fishing).
On the other other hand it`s a silly setting with an isle consisting of 95% evil guys and 5% civilians who apparently sleep at their workplace.
Since they aren't sorted out into their different records dependent on which Instacaptain site they have a place with, they give a feeling that Following Like offers a great deal of highlights – more so than Follow Adder. Be that as it may, it doesn't and is just anticipating the various components it accommodates different web based life sites.
The Map and Graphics are amazing, but missions getting too much the same. So instead of adding to the main objective we get Terminator thrown in for no reason whatsoever. The Raid Project Titan, is also poor.
I love the game, same as Wildlands, but we need to carry on fighting skelltech to finish the main objective. Also they have to add Crossplay, so many have left plus you can not play with friends and family because of different machines. But no doubt UBI, will be thinking of their next silly idea for the game.
Exactly why I said Ubisoft doesn’t know how to make open world games with a variety of content to make pieces of its world different. Wildlands was the same with the copy and paste too. Games like GR, The Crew, FarCry, and Assassin’s Creed all lost potential. The only game I probably would say that is a decent open world is The Division. At least the 1st one.
So many types of enemies, different main missions, side missions, enemies replaced with a different but stronger enemy on different difficulty of the same mission, weekly/monthly events change the mission, darkzone, incursions, faction wars, map expansion to newer contents and looks of the region, and so on. The Division world may be smaller but it has a ton of content.
This why size don’t matter. The way Ubisoft should make its open world is by making 3 small regions first at release. After 2-3 months expand the map with more regions to make it different. Releasing a big empty map size is there first mistake.
Breakpoint is sort of on the right track of making variety of enemies but they all do the same thing. Attack the Ghost. Why sentinel don’t attack civilians? It doesn’t even have to be a mission. Make them attack civilians, nearby bivouacs, Erewhon, docks, food or other supplies, and so on.
Simple things like that will make the world interesting. Don’t just put tunnels underground. Have huge underground bases. Put a big ship we can attack that’s at lease 400m to 1km long. Put more boat fights. Do things to rage the npc after you kill they friend or take they supplies. There should be no reason why enemies should calm down after they no longer can detect you. There should be more air fights from with not just helicopters but planes too. Give them tanks not just vehicles with guns on top. It can be a war survival type of game.
I dont understand why Ubi think we need huge vast empty worlds, Make the worlds as big as GTA 5 and populate it like that map is and build a game around a great map. Dont drop people in vast empty worlds and say right go clear out 100 check points like you did in Far Cry already 300 times. BORING!Originally Posted by JHemp12 Go to original post
Infact i do know why they do this...They can put out a game much quicker this way rather than building a truly great world/map and fling games out every year to 2 years. No quality control in the company but hey it looks pretty and you can fool casuals into thinking the 100 hour monotonous experience is far better than a game that lasts 20 hours but with a good world, good story and good missions.
This! If they had focused the initial release on the specific of survival and being hunted. Just use 2 provinces. Focus the AI on patrols and quick reaction. Give the player specific missions related to survival and attempting to reestablish comms. Highly detailed non cookie cutter building infrastructure that has a social engineering aspect. Power and water grids. Clinics with med supplies. Etc we didn’t need to explore the entire island from day one with 10,000 guys with broken motorbikes, 2 man checkpoints and some guy complaining about homemade bear traps. All they accomplished with that big map is endless repetition.Originally Posted by xxFratosxx Go to original post
B.T.W. I play in 4K on Xbox 1 X and yes it does look amazing , but as others have said whats the point of an amazing looking EMPTY world?Fine if you want to spend hours just wandering around admiring the scenery (sic) but not so much if you want a you play a game that drags you in and makes you want to play for hours and regretfully have to turn it off for the time/night.