Originally Posted by
CanadianSoupMan
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Are you serious? Do you understand how badly other things need to be done before raider gets more attention? He just had half a year dedicated to him ffs.
We need:
- Revenge fixes
- matchmaking fixes
- external indicator fixes
- feat reworks
- Breach rework
- cent rework
- nobushi rework
- highlander rework
- orochi rework
- shinobi rework
- pk rework
- shaolin rework
- nuxia rework
- zhanhu rework
- jormungander rework
At this point seriously who gives a crap about raider. Half the cast of heroes are unplayable in comparison. Revenge is in an extremely bad place right now due to inconsistencies Matchmaking can take up to 5 minutes even in dominion and the lag issues in this game are unreal. Feats need a lot of changes because certain characters have all the good ones while others have nothing. Pk's feats vs lawbringer's feats for example. Screw raider (for now at least). The team has infinite amounts of work to do and most people would be upset if they waste anymore potential rework time on that dude.
Originally Posted by
Herbstlicht
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Oh my god. If only half the community thinks roughly the same way as Canadian does (I do), then why doesn't the For Honor team not work on those points that really matter?
Ah right, yes, because there is a lot of unimportant stuff that regularly makes the "headlines" because some players prefer winning about a balanced game :/
At this point, , as Canadian pointed out, we have a whole bracket of heroes that has major problems, their viability dimishing fast at certain skill levels.
What reworking Breach means though, I dunno. It is still one of my favorite modes.
Originally Posted by
Goat_of_Vermund
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You are completely right. Reworking raider now would be like bandaging a broken fingernail while the patient is bleeding out from the recent amputation of the other arm. Raider might not be the best now, but he is not thrash either, and he can wait after the 2 seasons of bs he made every game he was in.
Lol. The thing I loved about this game at launch was that most heroes felt pretty balanced. A few not so much but for the most part, everyone was equal. At least it seemed that way when I'd play against other players.
Now, there are tons of players who ONLY care about the win. They don't care if they earned it or not. Unfortunately these types of players have been catered to a bit too much I think. They are the pay to win types.
Honestly, I feel like the real players, the ones who play because they love the game, would provide the company with longer term loyalty (and money) so I'm a little confused as to why those pay to win types get priority like that. Who cares if their main is being nerfed, let them cry, just make the heroes fair already!!
When this game launched, there was a ridiculous learning curve that kept most of those pay to win types away because it didn't matter how much you spent, you HAD to be good to do well, no matter your hero. Now, just pick a strong hero, and press buttons. You win.
Well hello, pay to win dweebs.
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