We knew you want to do him as good as possible but why the hell are most reworks done and Cent is staying without Anything? Why you say next year and then after warrior den AT least you dont give Any Infos about the rework? I See you will rework him AT FH 2 arent you? Its the first warrior you delayed the rework so long.
I think what they're potentially stuck on is the jab scenario. As apparently enough people complained about light>punch>light>punch>light>punch to cause the devs to make note of it post TG on a den. They might also still be further looking at his overall damage output because centurion's punishes feel brutal in a lot of situations.
Part of me is holding out hope that they're adjusting his dodge forward move and his kick as neither were touched on in TG. And i'm also hoping that they made his chargable moves target swappable. But I don't truly believe the delays they're doing for his kit mean anything that could be considered a benefit for the person playing Centurion. It's almost certainly entirely being delayed to make sure fighting against him doesn't feel bad. Which is understandable but also worrying for me.
Hey there Nova,Originally Posted by NoVa_Erk Go to original post
I know that it's frustrating not to get any updates on Cent. All that I've been told is that he's still being worked on. I know that isn't much to go off of, but unfortunately, it's all I can say at this time. Be sure to keep an eye out for future announcements on him during Y4.
Ruined your main shinobi?Originally Posted by ballon009 Go to original post
Buddy he went from busted to decent, the character is still playable.
A lot of players be salty their shinobis aren't immune to every counter in the game an no longer can force people to watch their cutscene movesetOriginally Posted by Gaser. Go to original post
I'm agree with you. The initial rework made the Centurion too strong (I'm specially referring to fintable punch). In addition to your requests I suggest: it must be maintained the removal of animated sequence and consequently to give the target tracking to the charged punch. Right too, to remove the fast throw, but after the light attack the charged punch will be not permitted. For me this is enough
Feintable punch is hardly OP, we have other heroes who can feint bashes.
As for the light punch light, an easy fix would be to make it likeit is on BP, the light after the punch is a chain finisher.
The cutscene is already gone with this rework, after you get pinned, you can dodge the following punch, so it turns from a cutscene to a guess/reaction game, which is better