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  1. #1

    What is the point of a counter attack move if it doesn't work?

    The main problem here is all the tracking that was added over the past year. Characters are being made in a way where you can perfectly time a dodge attack but you still get hit anyways. I remember when i was maining tiandi for awhile that literally every move that raider had post 2019 buff would interrupt ANY dodge attack. So if raider is light spamming I am unable to dodge out midchain as the game will lag me back into place so he can hit me. Stunning tap does the same, heavies, anything.

    Now that i am gladiator maining, I am noticing that literally over half the cast of heroes can just react to my dodge counters with braindead behaviour. A vortiger throws heavy, i dodge bash, vortiger feints heavy and bashes me from neutral for free light, interrupting my dodge bash and punishing me for a move that is supposed to counter his. It would be different if he reacted correctly but attacks should not track dodge counters. They can't be canceled and there fore should force your opponent to react in the 1 or two ways intended
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  2. #2
    What you are calling counter moves is dash attacks, which, despite what you would think and what anyone would think, most of them don't have i-frames, or they just have the standard dodge frames,and the entire attack part doesn't dodge a single thing.Often, they have the undodgeable property, so they are good to catch people dodging away, but most of the time, their only use is to counter a chain finisher or an attack the enemy can't counter. or to reposition during team fights, so that your attack starts on one side, but hits on the other, where the enemy isn't guarding
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  3. #3
    I don"t recall being hit a chained attack during my pk dodge attacks if I dodged the first one, excluding of course undodgables. However, if the opponent feints, I start my dodge attack, his/her next attack will track my movement with the dodge attack, which, if fast enough, will stop me (though parrying/deflecting/dodging/fullblocking probably gives a better punish). The iframes are normal dodge iframes in mos cases, the only exceptions I know about are Tiandi and Jiang Jun.


    Glad side dodge punch is extremely punishable, a dodge always gives a guardbreak on reaction, and it is also quite easy to Bulwark Counter it, so at least it was only 17 damage, not 30. Are you sure it was a feint into a neutral shieldbash though, with his bash connecting before yours? A dodge+a bash must happen, 600ms in total, plus the feint recovery, they together must take a longer time than your side bash. I had the luck to play like 20 duels against an exceptionally good gladiator with my Black Prior a few days ago, we both used our entire moveset, and while I don't recall this specific situation, it sounds too slow to beat the Glad's bash. The only bash that might beat it is the softfeint from the heavy.
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  4. #4
    Originally Posted by Goat_of_Vermund Go to original post
    I don"t recall being hit a chained attack during my pk dodge attacks if I dodged the first one, excluding of course undodgables. However, if the opponent feints, I start my dodge attack, his/her next attack will track my movement with the dodge attack, which, if fast enough, will stop me (though parrying/deflecting/dodging/fullblocking probably gives a better punish). The iframes are normal dodge iframes in mos cases, the only exceptions I know about are Tiandi and Jiang Jun.


    Glad side dodge punch is extremely punishable, a dodge always gives a guardbreak on reaction, and it is also quite easy to Bulwark Counter it, so at least it was only 17 damage, not 30. Are you sure it was a feint into a neutral shieldbash though, with his bash connecting before yours? A dodge+a bash must happen, 600ms in total, plus the feint recovery, they together must take a longer time than your side bash. I had the luck to play like 20 duels against an exceptionally good gladiator with my Black Prior a few days ago, we both used our entire moveset, and while I don't recall this specific situation, it sounds too slow to beat the Glad's bash. The only bash that might beat it is the softfeint from the heavy.
    In that situation it was like, i dodged as he was inputing his feint. It is dumb that it tracks me mid dodge as he made the wrong read and should get bashed. I notice a lot of people throw out lights or heavies like 100ms after a dodge attack and then we trade or i get hit out of dodge either from tracking or insane hitboxes
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