Proposal
- Goose randomly appears (max once a day) and follows you while honking loudly until you enter a safe area, or fast travel out of the vicinity
- Goose should be invulnerable to weapon or skills damage caused by the player
- Foam will freeze the goose in place
- Melee attack will "knock out" the goose, and cause it to drop a loot item (or textiles?)
Optional
- NPC's will attack goose on sight, and call out "Dinner Time!"
- Goose will launch chemical cloud at NPC's attacking it, applying bleed or blind status
- Players will be affected if they wander into the chemical cloud
Inspired by this: https://www.rockpapershotgun.com/202...-your-desktop/
I am open to limiting appearances to specific days. April 1st, maybe Canadian & US Thanksgiving, Christmas. Maybe replace the goose model with a turkey for the latter?Originally Posted by xcel30 Go to original post
OMG, that is a genius idea!!!Originally Posted by Ubi-RealDude Go to original post![]()
Was chased by that guy yesterday and he was still wearing his Santa hat. Always baffles me that he knows where I am from two blocks away, maybe the agents need to take a bath more often. To me this shows how much effort is put into actual quality of the game play, immersion, and side effects. So no thanks, they can leave it as is and focus on the more important stuff, as YodaMan mentioned already.
There are still lots of bugs, AI behaving like idiots and that boring open world. It is very repetitive and even with (random) patrols you always run into the same ones wherever you go, they don't even change in numbers, and they're mostly red. So far this whole game as service thing is rather disappointing when there aren't any specific events or missions that occur on daily basis. So far the invasion isn't cutting it, after clearing it few times I can't be bothered with it anymore.
So I agree they should make changes to the game so it gets better but it isn't very useful when changing the loot goblin to an annoying goose.