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  1. #11
    LaMOi's Avatar Senior Member
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    Originally Posted by Hugo-FOU Go to original post
    Bought W3 recently too. What a game! Nearly 5 years old and the quality is outstanding.
    Might give Witcher 3 another shot.

    I bought it on launch, I have to admit it had a bit too much talking for my liking.
    It felt like ‘go here talk to this villager then go here to this other village talk to this other villager’ and you could literally spend hours not really seeing much action.

    I also didn’t like the way enemies were tethered to a spawn location.
    You could literally run about 10m away from them and then they would be chasing you and suddenly they would just run back to the spawn location. Kind of immersion breaking that one.
    I also didn’t much like that there wasn’t any option for stealth.
    It meant that your approach to tackling enemies, or bandit camps, was pretty much one way, run in there and fight....


    That all said, my initial disappointment with that game was years back. And I have to admit as I continually here really positive feedback about that game, it does make me want to give it another try…
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  2. #12
    Originally Posted by LaMOi Go to original post
    Might give Witcher 3 another shot.

    I bought it on launch, I have to admit I had a bit too much talking for my liking, it felt like I was go here talk to this villager then go here to this other village talk to this are the villager, and you could literally spend hours not really seeing much action.

    I also didn’t like the way enemies were tethered to a spawn location. You could literally run about 10m away from them and then they would be chasing you and suddenly they would just run back to the spawn location. Kind of immersion breaking that one.
    I also didn’t much like that there wasn’t any option for stealth, I kind of meant that your approach to tackling enemies, or bandit out posts, was pretty much one way.
    I also didn’t much like that there wasn’t any option for stealth, it kind of meant that your approach to tackling enemies, or bandit out posts, was pretty much one way.


    That all said, my initial disappointment with that game was years back. And I have to admit as I continually here really positive feedback about that game, it does make me want to give it another try…
    Witcher 3 is really good, minus some game breaking bugs that still haven't been fixed yet from launch and some personal problems I have with that specific game's development and CPDR as a whole, it's a worthwhile game.
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  3. #13
    Had a bad day myself.

    Doing the mission about making some one appear dead. You have to get into a camp with wolves, and one incident like a missed sniper shot, and it's over. A body found. Anything counts as a detection - they only have to get yellow icons over them. After having spent quite some time getting to that point in the mission. I know I could have done that quickly but I play about like collecting resources, clearing point of interest. Long story short - ages later the mission is stoopid.

    Plus once you failed it, it says restart, but every second fail you can't restart. Even though it gives the massage you can. The mission actually disappears from the mission list, so no way to restart. However restart the game, and it's back to replay.

    Doing another mission, again spent ages getting to a point, no waypoint, and no soldiers with an 'i' over them. (There is supposed to be an 'I' soldier there, I looked online, because I was terra-stuck. The Gentleman's Club one I think - it had bugged out.


    Honestly it's a nightmare. Then you do some gaming with it, and think of a new technique to do a job. Basically it's git-gud that takes along time, like maybe forty hours. You have a blast for awhile, and then it slaps you in the face again. Every time you make progress, it soon slaps you in the face again.


    I mean I quite like the premise of the game, 'like a solo Wildlands', but the excecution is pretty bad. Breakpoint is hassle, with a half-decent game underneath that is barely even visible. … I mean, stranded on an island with no-comms, and no transport, to sort it out; good enough premise. Why the heck, then are we spending more than half our time probably with loot. In and out the choppa or vehicle. Oopps no missed that one go back just going on forever.
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  4. #14
    Flanker1Six's Avatar Senior Member
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    @Virtual-Chris---well, that sucks!

    I'm on PC also; but I only experienced #2 (uninstalled & reinstalled Uplay) and #3 [had to fiddle with all my HUD settings--still got the damn loot icons ]

    Bone said something a week or 10 days ago about the Witcher 3. Got me to thinking about how much I liked it; fired up Steam and reinstalled it (fortunately I'd had the sense when I got this comp to make copies of all the mods I'd been using)--hadn't played it since 2/3/18! Man it is still one of the 2 best action/RPGs I've played. The adult level story, dialogue trees, choices, and action------just awesome. Starting to look a bit dated GFX wise; but still at a whole 'nother level in scope, richness of story, cut scene execution so on and so forth. Still don't care for the non sensical leveling up for Geralt and too much flipping inventory management!
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  5. #15
    Yeah, I started up a Ghost Mode play through on Wildlands too. It’s funny, I was always disappointed by Wildlands because IMO it never came close to realizing its full potential...but my god after Breakpoint, Wildlands is a dang masterpiece by comparison.
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  6. #16
    Ouch...I can feel your frustration throughout that read. I completely agree. I have no idea how this could still be so bad.

    What boggles my mind is this...



    if enemy === 0 health -> enemy plays death animation && enemy plays death audio file.


    enemyDeathAnimation.3ds runs

    enemyDeathAudioSound.wav runs


    Game Director: "Ok guys I need you to delete the enemy death audio sounds. We don't want anything to play at that point.
    Programmer: "Well if we have a sound file running before they die what do we do then?"
    Game Director: Kill the audio file on death.

    "Ok so any sentences should get cut off and they shouldn't scream on death, got it."


    replaces EnemyDeathAudioFile with EnemyDeathAudioFileButOnlyGruntsThisTime.wav


    "Ok we fixed it!"




    This is the stuff that baffles me.
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  7. #17
    Originally Posted by Gmoneymozart Go to original post
    Ouch...I can feel your frustration throughout that read. I completely agree. I have no idea how this could still be so bad.

    What boggles my mind is this...



    if enemy === 0 health -> enemy plays death animation && enemy plays death audio file.


    enemyDeathAnimation.3ds runs

    enemyDeathAudioSound.wav runs


    Game Director: "Ok guys I need you to delete the enemy death audio sounds. We don't want anything to play at that point.
    Programmer: "Well if we have a sound file running before they die what do we do then?"
    Game Director: Kill the audio file on death.

    "Ok so any sentences should get cut off and they shouldn't scream on death, got it."


    replaces EnemyDeathAudioFile with EnemyDeathAudioFileButOnlyGruntsThisTime.wav


    "Ok we fixed it!"




    This is the stuff that baffles me.
    The problem is with coding(Keep in mind I have a semi limited knowledge on Coding, my degree when I'm done with class is in Criminal Justice), if you straight up delete one line of code(or really just change it in general), it can have completely change or break seemingly unrelated things depending on how much it's tangled up, for example, Aliens Colonial Marine's AI was so bad at launch because someone accidently deleted one line of coding a week before launch.

    Correction: It was a typo that messed up Colonial Marines, but still the same ruling applies(The second link has gifs), https://www.polygon.com/2018/7/15/17...-ai-xenomorphs
    https://kotaku.com/fixing-a-typo-mak...-bu-1827602380
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  8. #18
    Here's an example of how audio playback works in Unity: https://docs.unity3d.com/ScriptRefer...urce.Play.html

    Outright disabling a particular sound should be trivially easy, even if the sound plays as part of a script, a particular animation or some other source.
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  9. #19
    Originally Posted by solokiller Go to original post
    Here's an example of how audio playback works in Unity: https://docs.unity3d.com/ScriptRefer...urce.Play.html

    Outright disabling a particular sound should be trivially easy, even if the sound plays as part of a script, a particular animation or some other source.
    Isn't Breakpoint's engine Anvilnext, or is that built off Unity(genuinely curious)?

    Also thank you for correcting me Solo.
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  10. #20
    Steven527's Avatar Senior Member
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    just replace the sound file with another that has nothing recorded or simply silence recorded.
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