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  1. #1

    A few comments/suggestions for Breach test mode

    Dear Ubisoft,

    A few comments/suggestions for Breach test mode:

    - I am glad that there is no single pick.

    - Because of the low (fixed) number of attacker respawns and the loss of healing of the ram, defenders will win much more time... And I think this new shorter Breach, with faster pace will look like a Dominion match. Regular longer Breaches are better (especially for doing orders).

    - There is one thing, wich is considered childish by many, and this is the new "glowing eyes" in Guardian. I think it should be the same as always. The new Guardian doesn't give us so many new things, I think faster running and bigger hits are lost too. Or you can keep glowing eyes, but give us more hitting power and faster running (not just for pikemen but also for heroes).

    - Damage of Ballista could be a little lower (e.g. 40 dmg) because there are lots of bully, whether in PvP or PvE, whose obsession is shooting their own teammates (this could apply to dominion as well, e.g. Sentinel). However, the damage of Ballista could remain 60 dmg for enemy team.

    - It would be great if our own teammates couldn't interrupt our executions or hits (again, reducing the number of bullies).

    - Maybe there should be a short video description of Breach for beginners (and again for bullies), because there are many players who don't actually know what should they do, and I think they don't like reading the text description (or they don't speak English). For example, in the new Brech, cauldron will have a greater role (as destroying the attacker's ram will have a priority), but many players purposfully didn't let me to use the cauldron in test breach game mode, and they just let the attackers break the gate (maybe they didn't know that the new Breach is different).
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  2. #2
    I think these are great ideas. The new glowing effect is annoying and Guardian rewards are not as useful as they were. An additional idea: Breaches shouldn't be this short... :/
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  3. #3
    I agree with the lenght of the match, I liked the changes, but the match is too short for Breach. There is no limited respawns anymore, so the action is focused on the ram, and that is a good thing (actually, that's why I believe that the guardian changes are good). But the ram should go slower and have more health. I played some matches where the ram reached the first gate even before the first protection banner appeared.
    Also, a huge YES to reduce damage on ballista's friendly fire.
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