Seriously...A potential 45-50 damage punish off a heavy parry? Are you guys insane? Why does he have the highest health pool in the entire game, yet runs faster and attacks faster than a good chunk of the other heroes? Why does his overhead light do so much damage for being almost unreactable? Why can he feint heavies almost instantly? Just why?
No, Shaolin has one as well and PK has a 400ms zone but she can't use it repeatedly due to high stamina cost.Originally Posted by AmonDarkGod Go to original post
The only legit complain here is the parry punishes ... for the others, sorry! You are a little bit salty. Dealing a 50 for light parry and 40 for a heavy is too much, yet LB still suffers from a pretty garbage offence and lacks a good opener. His chain bash is locked behind an extremely easy to parry heavy and weird 400 ms delay and the UB is very hard to reach. He still relies on his defense heavily in order to accomplish anything. If a nerf is in order then a buff to his offence is a must. Otherwise, he should be left as is.Originally Posted by bLACK.bEACH Go to original post
His HP pool should be tuned down as well. No hero should have more than 140 HP..Originally Posted by muhbelal Go to original post
Overall heavies survivability need to be look at.. some of them with the high HP pool, fix guard, défensive options and the good feat/perk combo can be close to unkillable. Its a huge advantage in a game where survivability is still more efficient than pure offense.
I would rather buff other HP pools instead of nerfing LB's. The current pools are too low against the amount of damage some mix-ups can deal. Also 4v4s becomes a joke with some characters as you can delete them with very simple ganking setups.Originally Posted by Siegfried-Z Go to original post
Only LB has a HP pool above 140.. logic would put LB in lines with the entire roaster and not the opposite.Originally Posted by muhbelal Go to original post
Also with the remooval of all cutscene, dmg reduction of external attack and how revenge is feeded very quickly and can be holden plus numerous of feats and perks boosting survivability... unless you play against a full team with all members being good players easy gank inst a thing anymore outside of a very few duo such as Shaman with any hero with bleed.
Not sure what are those big dmg you talk about as we have gotten more dmg nerf on heavies and zone those last months than dmg buff.