So i happened to think about new mechanics being added to the game when i thought about a defensive mechanic working as follows:
First off all there is the choice of weapon. For the mechanic to have a fitting animation the weapon has to be some kind of chained obstacle able to be swung around oneself.
Weapons like a Manriki Chain, Nunchucks, some kind of Iron Whip or even Chained Flail would fit in the idea.
Now to the move itself.
It's about an ALLGUARD being accessable by charging up the heavy attack. This is important, since you have to be able to change guards midaction. This is to prevent console players from being unable to do so.
This allguard will have additional effects to it:
1. It will cost continiously stamina
2. You cant be guardbroken out of it, yet counce off
3. During the action you will loose the guard for 100 to 200ms every 500 to 800ms for opponents to be able to attack you out of it if timed correctly
4. Everytime during the charging you can either let loose of the heavy key to throw a light or heavy from either direction with the heavy having guardproperties to the startup similar to conqs heavys
5. The allguard can BLOCK blockable AND unblockable weaponary attacks, bashes will still be able to punch you out of the move
6. To exit the allguard either let loose of the heavy key for a feintable 800 to 900ms heavy, a 433 to 500ms light or dodge out of it (presumibly the hero shall not have a dodge attack to have a direct conter to bashes aswell)
7. If an oppenents attack gets blocked by the allguard, you will animationwise trap their weapon and automatically perform a bash (presumably a kick) having superarmor and 80 to 100% damagereduction pushing the opponent away a good but not massive space.
From there you can press 'light' for a guaranteed followup deeling 15 to 20 damage having an animation where you let go of one side of the weopon to throw it at your opponent leaving you at the same position as before.
Also you may not press any key but keep holding 'heavy' to keep being in the allguard state directly from removing the superarmor and damagereduction.
The bash may also wallsplat to guarantee the heavy out of allguard.
It may seem to be no new mechanic to the game, since its using already existing bits to create something new. My main idea was a defense mechanic that can be broken by attacking in the correct moment. Precisely timing attacks will take some time getting used to and brings a different style of combat to the game.
All in all this mechanic is to change up how most of the allguard work in the game where attacking is always the worst thing to do against.
The style might resemble conquerors zone a bit but as this is is quite different in its core to be able to attack in any direction from it and some other bits.
As i cant be sure what the team is planning in the future i might aswell give my ideas for inspiration
Feel free to tell me your oppinions and suggestions.
Have a great day fellow warriors.