Two very minimal changes about Peacekeeper's Deep gouge
First and foremost, I don't think pk is in a terrible state- in fact, she is probably 4.5-5.5 in everything, performing on an avarage level in good hands in the assassin role, but having nothing that elevates her up to the point where she is a worthy alternative to a shaman, nuxia, berserker or gladiator for the assassin role (some hybrids, like valkyrie and shaolin, also do better in most cases for her role). I understand you want to make babysteps with her because you are apparaently still afraid of her memory from season 1 (which some heroes long overshadowed), so I will make it as little as possible. These changes wouldn't make pk oppressive, but would be welcomed by all experienced pk players.
1. Nerf deep gouge's bleed damage from 10 to 5 (1 per second instead of 2 per second). However, give peacekeeper's base heavy a +5 damage buff. 25 on side heavy openers, 28 on top heavy openers, 32 on heavy finishers, 22 on either dodge attack (if I am correct, their base damage is 17).
What will it accomplish:
Base damage won't change, bleed time won't change. However, this way pk would get a slightly bigger chance of executing someone, which is crucial to refill her health in team fights, since bounty hunter is the only healing feat she has. It would also make her a bit more dangerous in revenge, which right now barely gives her anything, the +25 damage on 20 damge heavies is hilarious (because bleed is not buffed by revenge or attack buffs). It would deal a bit more block damage to finish off those who are unwilling to counter or dodge, which is very dangerous against a bleeding opponent. It would very slightly buff her minion killing capabilities in Breach (which are terrible right now, it's pathetic that we need a full chain just to kill one full health pikeperson). Last but not least, Second Wind and Thick Blood would be less oppressive for us (we would all appreciete their complete removal, but I guess it will never happen, so this is the least to have a fighting chance against those ******g Wardens with 250 health and immunity to our best attacks).
2. Make Deep gouge count as Peacekeeper's second light in the Twisted Blade chain.
What will it accomplish:
Obviously, it will let you throw a heavy finisher after landing a heavy attack. This is a very minimal thing, but at least it would let her start a very minimal pressure. It would be cool if the top heavy finisher would be unblockable too, but I won't ask too much. I hate to always go back to neutral just to get my ******g 34 damage punish on a light parry, while certain others get 50 damage with a blind and a very potent mixup.
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