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  1. #1

    New breach changes feedback

    The attackers not having to manage respawns has made every match a stomp by the attackers
    Ive played games on defense and offense, and I have only seen the defense win once. All of the other games the defense barley could put up a fight

    I believe that the limited respawns for attack should stay
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  2. #2
    Originally Posted by nukeslayer1331 Go to original post
    The attackers not having to manage respawns has made every match a stomp by the attackers
    Ive played games on defense and offense, and I have only seen the defense win once. All of the other games the defense barley could put up a fight

    I believe that the limited respawns for attack should stay
    I disagree. With how fast the ram moves now the lives wouldn’t work the same way. They would have to undo the ram speed which would likely mean the ram would need more health every phase.

    The attackers are also winning less that usual in my experience. Which brings it to a 50/50.

    I think that they need to play around more with the ram speeds. Another area they should look into is the capture points and possibly make them reversible. The cauldron also feels pretty weak due to how fast ram attacks now.

    I think the lives are perfect this way but they still need to work on the other aspects of the game because now the matches feel 30-50% faster. It’s common to be in phase 3 at 18-22minutes. Which does not make any sense. The last phase should still be fully capable of putting LOTS of time pressure on the attackers.

    I think some of the biggest issues with breach right now lie with minion clearing and capture points.

    I’d also like to see what it would be like to remove the healing zone from breach now that there aren’t lives.

    Finally you should just use the pinned feedback thread instead of making new threads for minuscule amounts of feedback
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