Friend of mine has 260ish and i spotted allready 270/280
1 murakami for +% health
2 providence? for +% health
+ % health from the talent on backpack
and 4 times high health rolls on mask, chest, kneepads and backpack.....
Just check some utube build videos or inspect builds and the list for the highest possible stats on gear.
Yup its not a prob to reach 250 if u have good rolls. On mask max health is something like 34k if dagro whould exchange the gloves with a good mask it whould be over 260k and there is still space.....Originally Posted by dagrommit Go to original post
14 / 4 / 0 is the correct way to build a "Maximum Damage" Clutch build -
2 piece D&H ( 5% Accuracy and 10% CHD bonus ) I run Punch Drunk ( Mask) for the extra 5% HSD with Perfect Concussion and a D&H bag for the red mod slot
1 Ferocious Calm ( Perfect Berserk adds an extra 5% damage while fully active and it's multiplicative so it's better than a 2 offensive mod slot chest piece IE 5.11 or Wyvern )
1 Deathgrips - Perfect Clutch gives you 5% additional healing and 1 % additional armor healing ( really good with True Patriot Clutch builds )
1 Wyvern ( 7% CHD for 1 piece bonus ) run in the knee slot for the red mod slot
1 Gila ( Holster is the most offensive holster in the game offering 2 offensive mod slots and extra surviveability via 5% armor bonus ) you could run an Aces & Eights or True Patriot Holster if you don't have a good Gila Jackrabbit Holster.
Health rolls are largest on the Mask, Chest, Holster and Bag, so that's where you want your rolls. You can get 30k+ on mask, 60k+ on chest, 45k on the holster, and 40k+ on the bag. Add in vital and boom 250k hp EASY. If you're wondering why I'm at 236k health it's because I had to roll Critical hit chance on my mask because it came with Damage to elites. If I had rolled health I'd be sitting at 247k health ( showed a mask with a 30k hp roll for reference ) also my chest piece is 56k health and the max is 10k higher. I've seen 60k+ health rolls on chest so that would get me close to 260k W/O any additional brand set bonuses ( IE Murakami and 2 piece Providence Defense )
14/4/0
Punch Drunk
Ferocious Calm
Gila Jackrabbit Holster
Wyvern Knees
Deathgrips
D&H Bag for the 2 piece 10% Critical Hit Damage
High health rolled mask to show 247k health
59.5% Critical hit Chance with 63% Critical Hit Damage before Strained is even proced on my gun
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^ This is correct, I've never seen anything higher than 62k on a chest in game though. I'm working on a High Health Version of the build and with a 56k chest roll I'm already hitting 282k Health. The problem is my chest roll, and my Providence bag doesn't have sparkOriginally Posted by NvTwist74 Go to original post. You're basically giving up 17% Critical Hit Damage for 16% total additional health ( 30-40K+ health ) when compared to the high damage version. I'd love to test them to see which is better once I have this version done.
14/4/0 "High Health" Clutch 225k armor 282k Health ( 290k+ possible with god rolls )
1 Piece Murakami ( 8% health bonus ) Mask is the ideal slot to not sacrifice any red mod slots for damage
1 Ferocious Calm ( Perfect Berserk )
1 Gila Holster ( offensive holster + 5% armor bonus )
2 Providence Defense ( 8% health bonus for the 2 piece stacks with Murakami and Vital ) Police SW Bag and Knees for the offensive mod slots
1 Deathgrips for maximum healing
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Originally Posted by DeeBo2443 Go to original posthere's the maximum attribute list - the high ends are on Alps / Airaldi green are gear setsOriginally Posted by uhuriger Go to original post
you don't want health on the knees you want that roll on Holster instead it's much higher
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