Heroes
Nobushi
Her second light in a chain is now 600ms|400ms
Animation - Quick slash
Is enhanced
Zone attack, is now a large, 566ms swipe that deals 30 bleed damage over 5 seconds.
Is enhanced.
Passive now regenerates your health equal to damage dealt divided by 2.
Conqueror
Heavies can't|can be feinted
Is now unable|able to charge unblockable heavies in chain, for 200ms.
Superior block on neutral charged heavies - gone
Improved Full block - Now able to softflow, and cancel recoveries into fullblock.
Full block, ON block punish's damage reduced to 30|20
Enhanced Lights
Zone Attack is now a big swipe, dealing 25 damage having increased forward momentum of 2.5 meters
Is now 400ms|733ms all together, with animation and hit.
Full block when using the zone is now gone
Consumes 35 stamina, is feintable and has a recovery of 400ms on hit, 400ms on miss
Can chain out of.
Bash from heavy is now 700ms|600ms
Bash after ANY attack is now 800ms|600ms
Recovery reduced to 700ms on miss.
Lawbringer
Can chain out of both the parry and non-parry zones.
Shove can't|can be initiated at 400ms into the animation of any heavy.
Shove's tracking to sides, reduced by 10 degrees/20%
Side heavy now deals 30|25 damage.
All chained heavies, from top and side are now 900ms(T)/800ms(S)|766ms(S/T).
Stun on Top Heavies reduced to 1000ms|400ms.
Light Riposte now deals 20|12 damage.
Make Way now deals 22|20 damage.
Impaling Riposte is now 600ms|500ms.
Blind Justice now deals 38(50)|40(45) damage.
Swift Justice Finisher(Quick Light) now deals 12|5 damage.
Can chain out of SJF.
Shaman
Both side heavy finishers are unblockable.
Can dagger cancel during animation.
Both side jump attacks are 433ms.
Lights now deal a total of 15|19 damage.
Passive now heals for 50% of damage dealt.
Black Prior
Heavy finishers now deal 35|37 damage.
Can now shield bash cancel from them.
Can now be a follow-up to the 2-light chain.
Shield Uppercut is now 500ms|533ms.
Delay between being able to shield uppercut is now increased by 33ms.
Can be done after ANY attack, not just lights
Impaling Heavy now deals 20|25 damage.
Range increased by 20%.
Bulwark Counter now deals 30|35 damage.
Zone Attack's cost reduced to 30 stamina.
Highlander
Light Attacks are now 600ms|500ms
Neutral Top Heavy now deals 45|40 damage.
Chained Top Heavy now deals 45|42 damage.
Side Heavies are now 900ms|800ms
Now dealing 35|30 damage.
Chained Side Heavies now deal 35|40 damage.
Unblockable Heavy(CS) now deals 40|32 damage.
Caber Toss - range increased by an additional 2.5 meters.
If you got any ideas, or feedback, please write them, im more than happy to look at what you guys think and adjust to post so that if somehow the ubisoft staff looks at this, to seem fairly balanced.
Anyway thank you so much for reading this far, you are a true legend.
hm, thanks for the feedbackOriginally Posted by AmonDarkGod Go to original post
what do you suggest for conq tho, his only "real" bash is the one from neutral
and about vortiger, adding the shield speed and delay up would make his shield miss quite alot, thus improving his damage to put more pressure
and about lawbringer? anything really ?
Also tried my best to kinda remove his option select with the new zone and removing the superior armor on charged heavies
but i guess the black prior fullblock and recovery make it real good
Got any other suggestions for heroes ?Originally Posted by We.the.North Go to original post
I only thought of these ones, if you got any i would add them.
People were complaining about lawbringer and his parry punishes right ?, will tweak some damage values for his punishes.Currently Conq BP and Lawbringer need no further buffs. Conq and Lawbringer need nerfs to their defense. Black Prior is fine right now.
Highlander's damage values are quite overtuned as well. He already deals too much damage he only needs 500ms lights and maybe something that would stop people from rolling away from his kick caber toss mixup
For highlander, i thought the damage increases could help him really punish heroes thinking he will enter CS, and about to combo, other than increasing the range of his caber toss there is nothing i can think of.
IF you got ideas for his and direct values changes i will for sure tweak them, but right now i will do small changes to conq, lawbringer and highlander
Im actually out of ideas to nerf conq's defense, it's mostly this stigma of him being a turtle god even tho i already stripped one of his more powerful option select with the charged unblockable.
I actually don't know what's so good about him, the no guardbreak thing on his heavies, the superior block on netural, is it the zone, already tweaked that and specified full block doesn't happen since it's a swipe.
Have you watched the "state of balance" stream ?? Pretty much every single reflex guard hero in the game (other than gladiator) needs to be buffed at the moment.Originally Posted by Okt0g00N Go to original post