Review of the Game (Updated 03/10)
Hello,
I'm not sure that Ubisoft browses these forums often, but I figured my opinion is most likely to be read using their dedicated forums rather than, say, a google review.
It took me about a week to 2 weeks of playing the game on and off to beat it and there are several suggestions that I have.
1) The player is introduced to too many vehicle options from the very beginning of the game.
Allow me to explain: I think that Ghost Recon's vehicle options are awesome and very diverse. But, one thing that irked me was that the developers created an awesome open world environment and you fly over (I'd venture to say) 95% of it. Sure, it provides everyone their own way to play. But, I think there should be some kind of progression when it comes to vehicles. I dont think that the player should have access to a helicopter from the very beginning of the game. Rather, the player should progress to having access to certain types of vehicles and then the helicopters being the end of that progression. This would allow players to really value the helicopter rather than taking it for granted and "force" them to experience this vast open world you have created that is visually awesome.
2) The story started a little rough and there was a lack of emotional investment in the characters - especially, if you had not played the previous games to understand the main character's ties/ relationships with his former ghosts.
I also understand that ghost recon has historically been a more serious/ more realistic-ish game. But, I think one could have really ironed out the story at the beginning by adding a sense of emotion. Nomad comes off very apathetic - which is fine, because he is a seasoned soldier. But, I think he should be more pissed off than he is at the thought that all of his soldiers are dead and I think the voice acting/ facial expressions could have portrayed that a little better. The story did pick up towards the middle when things started tying together and that's where i was hooked until the end.
3) Make Survival a much more dynamic aspect of the game.
I think maybe this can apply to the extreme difficulty the most. But, this ghost recon seems to have an emphasis on survival in the wild in addition to not being killed by sentinel or the wolves. I think this aspect of the game was very transparent - transparent in the sense that it wasnt really all there. Eating, stretching and all of the other activities accessible from the BIVOUAC gave nice buffs. However, I feel that the player should be required to do some of these things if this element is going to exist.
For example, my character was almost NEVER fatigued enough to consume a water canteen while travelling to other missions. Much less, the character should lose some strength or maybe health if he is hungry. Additionally, there was some missed opportunity for weather/ environment to have an affect on the character's dynamics. If the character is in the snow for example - he should be wearing the necessary clothing - or otherwise (as a suggestion) the cold will decrease his accuracy or movement speed (something to that effect). Moreover, if the character is hungry or thirsty this should have some other debuffs.
This could give the player incentive to eat rations - not only for the buffs they give but for replenishing health and stamina(rather than injecting yourself with a needle lol). This would also encourage the player to actually go out seeking the materials for crafting or hunting animals for food - which can further immerse the player in the environment.
4) There should be more melee assassinations - or even custom ones.
I really liked taking down an enemy this way. I think they should have been more diverse. Such as not jumping to stabbing the enemy multiple times. Perhaps, a few could be added where the character covers mouth and chokes the enemy out or snaps his neck - which would give the players some more brutal things to enjoy when silently taking down the enemies.
5) There was a missed opportunity in the game to have AI companions.
There are a handful of missions where some will help you in a vehicle or something to that affect. But, for players who don't have friends to play with (AKA me) finding a friend to play with can be difficult. Especially so if none if your friends like Ghost Recon lol. To remedy this, it would be nice to have an AI companion - someone that can assist you on missions (also a competent AI that can actually do as directed) and also help you out in vehicles as the gunner.
I cant remember which mission it was - where you flew an attack helicopter to destroy the remaining energy cells of the scientist - but that AI literally sat in the gunner seat and did absolutely nothing. Lol. I never got to experience the coop side of ghost recon yet. I will definitely update my review when I have.
6) This next one is a pro. I deeply appreciate the realism in this game and how gear score doesnt matter THAT much when taking on AI soldiers. This was something I truly appreciated. A huge problem I had with the division, for example, was having NO chance against an AI that's higher leveled than me. Also unloading 3 full clips to do a bar of health damage was discouraging. This leads me to my next point.
7) The main "boss fights" were all somewhat anti-climatic except for Walker.
When I was going up against Flycatcher, Rosebud, etc. I expected something much more of a challenge - I played through on extreme difficulty as well. I found that the drones and other AI were much more challenging than the elite wolves. Perhaps, this I'd because I havent experienced a raid yet. But, because of the realism factor I was able to just headshot every elite wolf or even just melee them. I didn't expect a boss fight with multiple health bars - but each boss should present their own challenges so that they arent killed so quickly.
8) Other than PVP ghost war, the raid, and some side/ faction missions there really is no sense of direction after the main story.
From what I understand there is dlc to look into also. But, after the main story is complete I personally like to know what it is I can do after the fact. A big problem with online games such as this one is the lack of end game content - and maybe it's because I havent experience the Raids yet or pvp, but it seems like there is a lack of endgame now. I will update when I've tried the raid, coop, and pvp.
Overall, the game was awesome. I appreciate the direction Ubisoft has been going lately with open-world rpg-esque coop games and the beautiful environments I can immerse myself in. There is no rush to complete anything and I can take everything at my own pace. I encourage the devs to continue pursuing this aspect of their future games. Because it is truly refreshing to not be pressured into completing the story or to do pvp or coop.
Thanks for another great game, Ubi.
EDIT: NEW REVIEW BASED ON NEW EXPERIENCES --
Hey Ubisoft Devs,
As promised, I tried out a few more features of the Breakpoint and I also purchased Ghost Recon Wildlands as well at the suggestion of some of my peers. Here are a few take aways I experienced.
1) Coop is very seamless - players can join your session or joining into another player's session is very easy. Great work on this - however, it is difficult to find a full squad for free roaming activities. Above all else too, it is difficult to communicate with someone who does not have a microphone. To counter this, there should be more emotes maybe that communicate what to do. Or maybe something players can do to mark enemies to take out together. Or maybe even an option to find players with or without microphones.
2) Wildlands intel gathering may have some potential leasons. For example, when I found intel on an area or region it would locate all items related to that (weapon attachments for instance). I think this can be implemented into breakpoint as well for a better experience locating attachments.
3) GPS mapping on mini map when in ground vehicle to objectives. This was a very nice feature to have because in wildlands it mapped you to the location if you were driving a ground vehicle. For some reason this doesnt exist in breakpoint, I think it would be a better experience for players if we had this.
4) Enemies in breakpoint spot you too easily when driving ground vehicles.
I cant stress this enough. In wildlands, you are somewhat able to avoid detection when riding in ground vehicles. Especially if you use that factions vehicle for instance. I feel like this should be implemented so that the player can choose to travel by land more often than just flying or fast travelling everywhere.
5) Positive thing: Breakpoint's cover system is better than wildlands. There were many times in wildlands where I experienced my character not sticking to cover properly. Breampoint does a good job of making tbe cover system smooth.
6) I understand you guys are working on this - but smarter and more challenging AI is something wildlands has that breakpoint does not (excluding the raid). The AI can do with being smarter.
Idea: I think it would make sense for AI to do comm check-ins when patrolling or guarding an area. And say if a certain patrolman doesnt respond in they go to investigate and it puts the enemies on alert. This will encourage the player to respond more tactically to the situation. It also makes no senae that people are being dropped left and right and no one is smart enough to catch on lol.
7) A lot of the cosmetic options in wildlands are wayyy better than breakpoint. I mean come on now - I can run around the map as Blackbeard?? And thermite?? Or any other tom clancy character?? Thats awesome! I really wish breakpoint had this.
8) Again I will cite that it is a missed opportunity to have smarter AI and AI companions in general. In wildlands when you freed rebels they would immediately begin combating Santa Blanca soldiers. Whereas in breakpoint, if I release a Homesteader, they literally sit around and do nothing lol. Also, I like having other ghost AIs to perform sync shots with. It gave the game much more of a "squad" feeling.
I still have not tried the raid. I will do so soon and updare again.
Thanks again Ubi,
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